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russian armor

Rework Volksgrenadiers&Sturmpioneers

6 Dec 2015, 06:07 AM
#41
avatar of Pedro_Jedi

Posts: 543


Obers are hard counter for infantry, I don't think they be made into a hybrid abomination.


Obers with shrecks... Fast vetting elite infantry... Current popcap has a upside for this... And then a upgunned, schreck-wielding elite infatry with sprint running around finishing tanks.

That seems like a nice idea.
6 Dec 2015, 12:08 PM
#42
6 Dec 2015, 12:08 PM
#43
avatar of Nickxb

Posts: 14

What about adding panzerfaust and an upgrade which gives a veteran sgt from the eastern front with an mp44 making them a 6 man squad. This sgt would give the squad either some flat bonuses or something like camouflage in cover,tank detection or sprint. Can't remember if that was in coh 1 or not but I want to say it is. Would fit into the volks being more like conscripted troops.
6 Dec 2015, 17:03 PM
#44
6 Dec 2015, 18:11 PM
#45
avatar of BeefSurge

Posts: 1891

Guys the entire faction got reworked, positively I might add. Drastic changes ARENT happening anymore. Volks just need to be made less cheap and more effective, to a greater extent. Relic had the perfect idea, they just went conservative with it.

Realistic: Volks pop cap up to match Rifles, squad price up to 300, Kar98 damage to 16, with accuracy decrease by 10 to 15 percent to prevent long range alpha damage from being too great. 30 MP per model to reinforce. Maybe improve vets 4 and 5.

While we're at make the new Kubel 300 MP too, because the harassing and recon power it provides is IMO worth that much.

Once OKW actually has to manage their MP upkeep with intelligent infantry play, their super fast teching won't be OP anymore, it will be to offset their MP options and justify their bananas teching.

Another change that might be too much is 0 starting fuel, I'm not sure.

Overall though guys fast Luchs and vehicles aren't the problem and the redesign had the right ideas in that regard.

6 Dec 2015, 19:47 PM
#46
6 Dec 2015, 20:03 PM
#47
6 Dec 2015, 23:06 PM
#48
6 Dec 2015, 23:08 PM
#49
7 Dec 2015, 03:24 AM
#50
avatar of The Big Red 1

Posts: 758

maybe increase the chances of volks dropping their panzershrecks to be increased (85-98% chance)when they get killed so allies can get a level playing field in terms of handheld AT
7 Dec 2015, 04:03 AM
#51
avatar of Nickxb

Posts: 14






12:51 King tiger..... fuck this game
7 Dec 2015, 04:10 AM
#52
avatar of GenObi

Posts: 556

E-Sports ready
7 Dec 2015, 04:14 AM
#53
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post7 Dec 2015, 04:03 AMNickxb





12:51 King tiger..... fuck this game

dam what can allies do against that in the 12 min marker? might as well start throwing shoes, rocks and a towel
7 Dec 2015, 04:32 AM
#54
avatar of vetman

Posts: 1

was in the game with the 12:51 KT, will not play coh2 till it's fixed and i have been more the lenient with the last few patches dealing with all these other issues but this is just over the top. Had to deal with a 5 minute panzer Luchs and a 6 minute stuka. Relic what were you thinking?


---correction 5 minute stuka****
7 Dec 2015, 08:28 AM
#55
avatar of __deleted__

Posts: 830

maybe increase the chances of volks dropping their panzershrecks to be increased (85-98% chance)when they get killed so allies can get a level playing field in terms of handheld AT


No, that would be way to much in 1v1.
7 Dec 2015, 08:28 AM
#56
7 Dec 2015, 08:31 AM
#57
avatar of Kreatiir

Posts: 2819

Not 4 x upgrade, 1 x is fine.
BUT REMOVE THE FUCKING SHRECKS.

Lelic seriouslee.
7 Dec 2015, 11:11 AM
#58
7 Dec 2015, 11:36 AM
#59
avatar of damiann

Posts: 12

i think locking shreck at vet 3 and 18min initial cooldown for KT will do the trick
7 Dec 2015, 12:34 PM
#60
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post7 Dec 2015, 04:03 AMNickxb





12:51 King tiger..... fuck this game

Game was surely in your Favour when I look at the cp, 4 to almost 8. They shredded you for 10mins WHILE fuel feeding and tech rush? KT is the problem, 100% sure on this:rolleyes:
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