If the other player invests 100+ ammo on a snare and PIATs (not counting the weapon unlock cost, too) and you let your lone medium tank unsupported as they get snared and then pelted, you deserve to lose that tank if you ask me. Assuming of course the Panzer 4 doesn't cut the lone sapper squad to ribbons even when snared.
Snare into double PIATs was far from a problem back when UKF sniper had its critical shot as I remember it. I get and support them losing that ability out of the gate, but it leaves UKF too exposed to light vehicles unless they shell out previous fuel for an AEC that is going to do nothing else. On top of all their problems with Volks being able to fight back against Tommies now, it makes UKF early game quite hard vs OKW.
And yeah, the Brumbar sucks, but that doesn't justify any other unit sucking as I said. Two wrongs don't make a right.
Missing the point entirely. AT and AT snare on same unit is a bad idea. It creates units that can single handedly kill everything vehicle based.
Also... if you think someone deserves to lose a tank when getting in snare range... what about uc in faust range?
Brummbär was an example of a unit that has been in a worse spot than the aec (along with both t2 vehicles) for ages, yet never got changed. Remember that the aec does fill its role.
Ost sniper has a higher fire rate, therefore it is more effectvie vs infantry. Also, where do you see these "quite clearly stronger allied units"?
Do i really have to make a video of that as well? Because its not true. Brit sniper takes a bit longer to take the first shot (0.5s on average if i remember correctly) and has a longer reload along with less bullets in the magazine. HE FIRES FASTER. Even with a reload time twice as long and a magazine size less than half of what thebost sniper has, the brit sniper is quicker at killing 4 dudes than the ost sniper. Factor in reloading and they're just as fast at killing 6 dudes. Go on, test it.
Refer to the 600 MP Obers that serve their purpose too. Making 2 or 3 AECs does not make sense by your own definition, you'll just be better off with a cromwell, because its single advantage over a cromwell is its arrival time.
Why would making several aecs not make sense? I explicitly mentioned that as an alternative to rushing better vehicles? And again, this is a choice all factions have to make. If i try skipping t2 as ost and have no pak or pgrens with schrecks... well, guess what happens when a vehicle hits the field.
Rifles have stronger vet and combat effectiveness, grens are cheaper, and they get literally everything for free (lmg42, nades, faust). Why'd you want bars instead of lmg42 is beyond me since the lmg is clearly better. Ost doesn't need 5 man upgrades because their mainline infantry is cost-effective without them, emplacements with brace on have as much EHP as an okw truck, idk why you have trouble killing it, its so easy for allies after all . FRP with reinforce costs 450 manpower, I'd really love if that was also a tech structure... I also can't understand why you consider weapon racks as an upside, opposing to upgrading on the field. Commandos cost 500 MP, churchills can throw nade at about penal satchel range and have a bad gun, and don't get me started on the all-powerful 25pounders that cost 45 muni to fire and won't kill a bunker off of that.
The only thing that could be arguably strictly better is tommies' self-healing, but it is negated by the fact that it's the only source of healing, leading to awkward situations where the only tommy is on the other side of the map and you have 3 unhealed squads sitting in the base.
Neither lmg nor faust or nade are for free... or if you are talking about unlocking the option, you have to tech t2... so while it is a tech that you will get in any case, it mught come later than you'll want.
I could make points for everything you mentioned, but in the end it was just an example for "asymmetrical balance" and how the allies were getting the best in almost every case, apart from the aec.