Terrible framerate loss with new patch
Posts: 692
Enemy team had a lot of rocket arty (lots of deformed geometry all over the map) so maybe that had something to do with it. But the new patch has definitely brought a framerate bug
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The first section of the guide in my signature should help if you need it.
Posts: 692
I will wait and see if its maybe the map itself or a game bug though
Posts: 169
Posts: 578
2 patches ago some of my files got corrupted and I got pink textures for all all infantry hand held weapons and missing models for AT guns etc. After verifying game cache files Steam downloaded over 2 GB and it was fixed.
Posts: 769 | Subs: 1
Edit: My CPU was clogged with dust. Game is fine now.
Actually, my game's performance is now dying in a similar way. I appear to be running out of RAM. I only have 8GB. I reach a point where my GPU is doing almost nothing because something else is bottle-necking. RAM is the only thing getting even close to maximum use. Not physical, but system commit exceeds my actual RAM, so it's likely paging my SSD.
It's the same straight away if I start on high or highest texture settings. My frame rate is choked even though my GPU isn't doing much.
I've put my texture settings on lowest to deal with it, and my FPS starts in the 70s, but drops to a painful 24 or so by the end of a 2v2.
I'm willing to conclude there is probably a serious memory issue with the game. How much RAM do you have, Arclyte?
Posts: 117
Actually, my game's performance is now dying in a similar way. I appear to be running out of RAM. I only have 8GB. I reach a point where my GPU is doing almost nothing because something else is bottle-necking. RAM is the only thing getting even close to maximum use. Not physical, but system commit exceeds my actual RAM, so it's likely paging my SSD.
It's the same straight away if I start on high or highest texture settings. My frame rate is choked even though my GPU isn't doing much.
I've put my texture settings on lowest to deal with it, and my FPS starts in the 70s, but drops to a painful 24 or so by the end of a 2v2.
I'm willing to conclude there is probably a serious memory issue with the game. How much RAM do you have, Arclyte?
Edit: Might not be RAM. I stayed under 8GB system commit that time, and I still lost the FPS. So I dunno.
G'day Cyanara,
I'll give your guide a read.
Hopefully it helps counter CoH2's poorly optimization as I've always had issues myself.
Do you find the game is more GPU or CPU intensive? I know the game only uses 4 cores. So, I'll probably stick with my i5 3570k and shop around for a decent GPU. Your guide was helpful as you have a good range of benchmarks.
Why not reference these in your guide ?
https://steamcommunity.com/sharedfiles/filedetails/?id=156776308
https://steamcommunity.com/sharedfiles/filedetails/?id=326450755
Posts: 128
my rig is perfectly fine,this is a alienware im using.i got double gtx770 and 16gb ram and i7 4730k!i run full high quality on gta5 ang there was no lag at all!pls ffs do some optimizations LELIC
Posts: 117
game fps just keep getting worse with all these patches.I recall I had50-60fps around december last year,then it got worse in july or august but if was fine,i can still do tens of panzerwerfer spam in cheat mod.After the brit patch,i started experiencing lag in 4v4automatch.it was not unacceptable tho,but i mean 30+fps is a big diff compared to50+.and with this lastest patch it has became almost a certainty that im gonna encouter humongous lag in any game mode after20mins.The FPS HAS DROPPED TO FRIGGIN some where around 15!
my rig is perfectly fine,this is a alienware im using.i got double gtx770 and 16gb ram and i7 4730k!i run full high quality on gta5 ang there was no lag at all!pls ffs do some optimizations LELIC
You're certainly not the only one... They're benchmarks of $1k GPU's + top of the range i7's being unable to hit 50 FPS @ 1080p.
There's no doubt CoH2 is a poorly optimized game. The problem is that Relic would likely have to re-write major chunks of the game/engine in order to fix it... which hasn't happened yet, so, I don't know if it will.
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Posts: 323
Posts: 923
checked the CPU and RAM, didn't do much, CPU hovering around 54% load, RAM at 34%, didn't have my GPU monitor up so I cant say for sure where that was, however I kinda feel my 980GTX shouldn't struggle like that.
Posts: 324 | Subs: 2
4790K/980TI on 1080p/medium settings/no AA
That ain't right.
Posts: 732
4670k/660GTX on 1080p texture and detail on High, rest low/ off
Did have one weird crash tho. Error something, coh2 failed to respond, wich I never had before. Also had to revert do Nvidea driver from June for game not to freeze
Posts: 1006
Posts: 344
Posts: 830
Get stutter in 1v1 the first time you open the tactical map, even more so in 2v2 and upwards. Get stutters for no reason whatsoever in all game modes during periods where there sometimes isn't even anything taxing going on. Game is so unoptimized, it is laughable. Even Luvnest with his beastly rig gets stutters for no reason whatsoever.
Posts: 2742
I mean, usually I have to do a clean install of CoH2 every patch because my SSD doesn't have the space to update, so I'm just used to having to re-disable all the replays, menu videos, etc before ramping all the settings down to minimum.
Posts: 4630 | Subs: 2
I went for 4v4 with friends. Game was quite long and it turned into 1h haevy tanks and arty everywhere.
It was fine till 30th min. From that point I saw FPS drop rate.
It was so huge, I had problems with detonating goliath in right time.
At the end of the game I got red notofications that my setting are too high and I might see performacne drop
Playing on medium.
8gb ram
gtx 960M
i7 4720HQ 2,60 GHz
Posts: 199
I had similar issues a couple months ago,
4670k, 16gig, GTX770 went from a stable 40FPS to 19ish for no reason and no issues with any other games. Went and bought a 980TI with a 3440x1440 monitor and at about the 1minute mark of every game I get a freeze for a second then back to normal. Irritating when trying to avoid MG arc or charging sturmpios and again no issue on any other games .
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