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Terrible framerate loss with new patch

4 Dec 2015, 03:40 AM
#1
avatar of Arclyte

Posts: 692

Just had a game on lorch assault, and about 2/3rds of the way through the framerate steadily dropped, and settled around 10fps near the end

Enemy team had a lot of rocket arty (lots of deformed geometry all over the map) so maybe that had something to do with it. But the new patch has definitely brought a framerate bug
4 Dec 2015, 03:45 AM
#2
avatar of Cyanara

Posts: 769 | Subs: 1

I'd see if it happens more than once, and to more than one person before concluding that a new bug has been introduced. Maybe just make sure your game and system are running cleanly first (verify cache, etc). It could be coincidental timing.

The first section of the guide in my signature should help if you need it.
4 Dec 2015, 03:47 AM
#3
avatar of Arclyte

Posts: 692

It was all 4 of us. We all have good PCs and never had FPS problems before this patch, even on the biggest slugfest 4v4s

I will wait and see if its maybe the map itself or a game bug though
4 Dec 2015, 04:13 AM
#4
avatar of Wreathlit Noël
Donator 11

Posts: 169

I played a 4v4 that started fine but degraded to an unplayable level. The game featured both of the new commanders. My PC is aging but never have I had the game degrade to as badly as it did. I'll play more to see if it happens again. I surely hope it's not too frequent...
4 Dec 2015, 04:43 AM
#5
avatar of Khan

Posts: 578

Try to verify your game cache files.

2 patches ago some of my files got corrupted and I got pink textures for all all infantry hand held weapons and missing models for AT guns etc. After verifying game cache files Steam downloaded over 2 GB and it was fixed.
5 Dec 2015, 01:56 AM
#6
avatar of Cyanara

Posts: 769 | Subs: 1

Edit: My CPU was clogged with dust. Game is fine now.



Actually, my game's performance is now dying in a similar way. I appear to be running out of RAM. I only have 8GB. I reach a point where my GPU is doing almost nothing because something else is bottle-necking. RAM is the only thing getting even close to maximum use. Not physical, but system commit exceeds my actual RAM, so it's likely paging my SSD.

It's the same straight away if I start on high or highest texture settings. My frame rate is choked even though my GPU isn't doing much.

I've put my texture settings on lowest to deal with it, and my FPS starts in the 70s, but drops to a painful 24 or so by the end of a 2v2.

I'm willing to conclude there is probably a serious memory issue with the game. How much RAM do you have, Arclyte?
5 Dec 2015, 05:06 AM
#7
avatar of ausownage

Posts: 117

Actually, my game's performance is now dying in a similar way. I appear to be running out of RAM. I only have 8GB. I reach a point where my GPU is doing almost nothing because something else is bottle-necking. RAM is the only thing getting even close to maximum use. Not physical, but system commit exceeds my actual RAM, so it's likely paging my SSD.

It's the same straight away if I start on high or highest texture settings. My frame rate is choked even though my GPU isn't doing much.

I've put my texture settings on lowest to deal with it, and my FPS starts in the 70s, but drops to a painful 24 or so by the end of a 2v2.

I'm willing to conclude there is probably a serious memory issue with the game. How much RAM do you have, Arclyte?

Edit: Might not be RAM. I stayed under 8GB system commit that time, and I still lost the FPS. So I dunno.


G'day Cyanara,

I'll give your guide a read.

Hopefully it helps counter CoH2's poorly optimization as I've always had issues myself.

Do you find the game is more GPU or CPU intensive? I know the game only uses 4 cores. So, I'll probably stick with my i5 3570k and shop around for a decent GPU. Your guide was helpful as you have a good range of benchmarks.

Why not reference these in your guide ?

https://steamcommunity.com/sharedfiles/filedetails/?id=156776308

https://steamcommunity.com/sharedfiles/filedetails/?id=326450755
5 Dec 2015, 05:24 AM
#8
avatar of IIGuderian

Posts: 128

game fps just keep getting worse with all these patches.I recall I had50-60fps around december last year,then it got worse in july or august but if was fine,i can still do tens of panzerwerfer spam in cheat mod.After the brit patch,i started experiencing lag in 4v4automatch.it was not unacceptable tho,but i mean 30+fps is a big diff compared to50+.and with this lastest patch it has became almost a certainty that im gonna encouter humongous lag in any game mode after20mins.The FPS HAS DROPPED TO FRIGGIN some where around 15!
my rig is perfectly fine,this is a alienware im using.i got double gtx770 and 16gb ram and i7 4730k!i run full high quality on gta5 ang there was no lag at all!pls ffs do some optimizations LELIC
5 Dec 2015, 06:15 AM
#9
avatar of ausownage

Posts: 117

game fps just keep getting worse with all these patches.I recall I had50-60fps around december last year,then it got worse in july or august but if was fine,i can still do tens of panzerwerfer spam in cheat mod.After the brit patch,i started experiencing lag in 4v4automatch.it was not unacceptable tho,but i mean 30+fps is a big diff compared to50+.and with this lastest patch it has became almost a certainty that im gonna encouter humongous lag in any game mode after20mins.The FPS HAS DROPPED TO FRIGGIN some where around 15!
my rig is perfectly fine,this is a alienware im using.i got double gtx770 and 16gb ram and i7 4730k!i run full high quality on gta5 ang there was no lag at all!pls ffs do some optimizations LELIC


You're certainly not the only one... They're benchmarks of $1k GPU's + top of the range i7's being unable to hit 50 FPS @ 1080p.

There's no doubt CoH2 is a poorly optimized game. The problem is that Relic would likely have to re-write major chunks of the game/engine in order to fix it... which hasn't happened yet, so, I don't know if it will.

5 Dec 2015, 07:04 AM
#10
avatar of pugzii

Posts: 513

please explain to me why the fuck this is a balance problem
5 Dec 2015, 07:38 AM
#11
avatar of Shanka

Posts: 323

Yea me too, i got framerate loss with time, like it's 50+fps on the begining and it's dropping to 20 fps with time :(
5 Dec 2015, 20:57 PM
#12
avatar of somenbjorn

Posts: 923

Glad Im not the only one, I used to sit at a comfortable 50 FPS throughout the game. Yesterday it slugged down to 7-9. (Que rage)

checked the CPU and RAM, didn't do much, CPU hovering around 54% load, RAM at 34%, didn't have my GPU monitor up so I cant say for sure where that was, however I kinda feel my 980GTX shouldn't struggle like that.
6 Dec 2015, 13:39 PM
#13
avatar of Ginnungagap

Posts: 324 | Subs: 2

Same here. Played a couple 2v2s yesterday, and after a while the FPS dropped to a measly sub 30.

4790K/980TI on 1080p/medium settings/no AA

That ain't right.
6 Dec 2015, 13:49 PM
#14
avatar of chipwreckt

Posts: 732

Not same here. Played all game modes. FPS ~50fps stable

4670k/660GTX on 1080p texture and detail on High, rest low/ off

Did have one weird crash tho. Error something, coh2 failed to respond, wich I never had before. Also had to revert do Nvidea driver from June for game not to freeze :foreveralone:
6 Dec 2015, 14:18 PM
#15
avatar of Stafkeh
Patrion 14

Posts: 1006

I wouldnt mind to let Relic do the optimization done by another company specialized in it. I would even gladly donate a couple of euros for this... Good optimization is a huge problem with this game and keeping a lot of players away.
6 Dec 2015, 14:18 PM
#16
avatar of Blackart

Posts: 344

After the last patch the game run terrible for me.
6 Dec 2015, 14:18 PM
#17
avatar of __deleted__

Posts: 830

I have the same experience in 4v4 with 8 gigs of ram, i5 3570 k at 4.5 ghz and a GTX 970 at 1500 mhz clock.

Get stutter in 1v1 the first time you open the tactical map, even more so in 2v2 and upwards. Get stutters for no reason whatsoever in all game modes during periods where there sometimes isn't even anything taxing going on. Game is so unoptimized, it is laughable. Even Luvnest with his beastly rig gets stutters for no reason whatsoever.
6 Dec 2015, 16:59 PM
#18
avatar of ZombiFrancis

Posts: 2742

I believe every patch a lot of custom settings can get reset.

I mean, usually I have to do a clean install of CoH2 every patch because my SSD doesn't have the space to update, so I'm just used to having to re-disable all the replays, menu videos, etc before ramping all the settings down to minimum.
7 Dec 2015, 17:51 PM
#19
avatar of Australian Magic

Posts: 4630 | Subs: 2

Damn, I thought it does not apply to me, until yesterday.

I went for 4v4 with friends. Game was quite long and it turned into 1h haevy tanks and arty everywhere.

It was fine till 30th min. From that point I saw FPS drop rate.
It was so huge, I had problems with detonating goliath in right time.

At the end of the game I got red notofications that my setting are too high and I might see performacne drop :foreveralone:

Playing on medium.

8gb ram
gtx 960M
i7 4720HQ 2,60 GHz
7 Dec 2015, 21:35 PM
#20
avatar of Gumboot

Posts: 199


I had similar issues a couple months ago,

4670k, 16gig, GTX770 went from a stable 40FPS to 19ish for no reason and no issues with any other games. Went and bought a 980TI with a 3440x1440 monitor and at about the 1minute mark of every game I get a freeze for a second then back to normal. Irritating when trying to avoid MG arc or charging sturmpios and again no issue on any other games :(.

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Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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