Team Damage
Posts: 4301 | Subs: 2
so you know, i called in calliope, spawned 2 mortars, two raketens, IR hftk and kubel. then I fired the calliope.
Then I realised i did not switched the team properties of these lambs I wanted to slaughter.
This reminded me of (which I believe was ninja patched in couple of months ago) how almost non existent team damage is in this game. There is a huge problem for this.
let's say there are two parties intermingled in each other and one party purposely closed in to mitigate artillery fire, you know because LOGIC. but no, a full katty barrage can come in straight on to the heads of both players and only the enemy will suffer and teammate will come out unscathed.
I believe this change was a quick Chinese knock-off of Band-aid response to random trolls in team games who attack their teammates.
But I believe the change should be reverted.
Posts: 1304 | Subs: 13
I accidentally hit the middle ground option, though.....
Posts: 513
Posts: 4928
Posts: 424 | Subs: 2
Posts: 1384
In my experience with DoW2, actual griefing was pretty rare. And if someone wants to ruin the game for you, they'll fine a way. Best to just shrug it off and try your best not to play with them again.
Posts: 758
Posts: 830 | Subs: 3
However it's better if its go along with kick system if a player make to much team damage.
Posts: 4630 | Subs: 2
Posts: 107
Posts: 1653
Posts: 125
Because it's not uncommon for my tanks or mortars to kill my teammate's soldiers. I've seen it a lot.
And, yes, 100% team damage please. Or at least somewhere above 50%.
Posts: 2635 | Subs: 4
Permanently BannedPosts: 150
Posts: 323
Posts: 1006
Would make you think twice of using a mortar/barrage ... Good idea!
Livestreams
83 | |||||
10 | |||||
1 | |||||
224 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.34357.858+8
- 2.800222.783+6
- 3.635.926+4
- 4.567230.711+11
- 5.433152.740+2
- 6.284110.721+22
- 7.10616.869-3
- 8.8120.802+3
- 9.13236.786-1
- 10.318131.708-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger