Should OKW shrek be moved to another teir/unit?
2 Dec 2015, 15:23 PM
#41
Posts: 4928
I think the Panzerschreck could be moved to a new Tank Destroyer Infantry unit, perhaps placed in the Battlegroup Headquarters. Could have a higher rate of fire or higher damage to distinguish it from the previous Volks Schreck and Panzergrenadier Schrecks. Either does not drop, or dropped version becomes the PG version, so pilfering them won't be OP.
2 Dec 2015, 15:49 PM
#42
1
Posts: 1276
I think the Panzerschreck could be moved to a new Tank Destroyer Infantry unit, perhaps placed in the Battlegroup Headquarters. Could have a higher rate of fire or higher damage to distinguish it from the previous Volks Schreck and Panzergrenadier Schrecks. Either does not drop, or dropped version becomes the PG version, so pilfering them won't be OP.
The jagpnzr fills this role through its vet.
We are getting off topic. with the 100% resource income it is no longer needed that OKW gets loads of handheld AT as its easier to get options like the puma, jagpnzr, and even the p4. Since their fuel increase, I think either adjusting the volks Schreck long range and midrange stats to allign the Schreck to be more of a defensive kind of weapon. on the other hand we could move it to sturmpios as they come out at the same teir and already have received a cost decrease making them viable.
The Schrecks penetration guarantees that the round will always pen light and medium armor. That means that any squad with it will auto get vet 1 if the round pens.
2 Dec 2015, 16:02 PM
#43
Posts: 4314 | Subs: 7
It should be on volks, but it should be locked behind upgrade (20 fuel 150 MP) or
B) plan i like the most : ive them 2 panzerbushe in exchange for panzershekt.
No long shreck blobs but rather good AT/AI squad that can handle light armor much better.
Cost 60 munny
pnazerbushe - copypaste of PTRS
B) plan i like the most : ive them 2 panzerbushe in exchange for panzershekt.
No long shreck blobs but rather good AT/AI squad that can handle light armor much better.
Cost 60 munny
pnazerbushe - copypaste of PTRS
2 Dec 2015, 16:09 PM
#44
Posts: 4928
The jagpnzr fills this role through its vet.
The Jagdpanzer is in the Schwerer Panzer Headquarters now. The Battlegroup Headquarters has no draw except Healing and Forward Reinforcement. Valuable yes, but as a tech structure it is relatively weak.
We are getting off topic. with the 100% resource income it is no longer needed that OKW gets loads of handheld AT
That's why I suggested it'd be a separate unit from Volksgrenadiers. Not as spammable and doesn't need to serve as core Infantry.
2 Dec 2015, 16:14 PM
#45
Posts: 1604 | Subs: 3
I think the Panzerschreck could be moved to a new Tank Destroyer Infantry unit, perhaps placed in the Battlegroup Headquarters. Could have a higher rate of fire or higher damage to distinguish it from the previous Volks Schreck and Panzergrenadier Schrecks. Either does not drop, or dropped version becomes the PG version, so pilfering them won't be OP.
Been suggesting that since WFA. It didn't happen now, it won't happen in the future. We have to live with the current okw
2 Dec 2015, 16:20 PM
#46
Posts: 344
Been suggesting that since WFA. It didn't happen now, it won't happen in the future. We have to live with the current okw
2 Dec 2015, 16:23 PM
#47
Posts: 91
The jagpnzr fills this role through its vet.
We are getting off topic. with the 100% resource income it is no longer needed that OKW gets loads of handheld AT as its easier to get options like the puma, jagpnzr, and even the p4. Since their fuel increase, I think either adjusting the volks Schreck long range and midrange stats to allign the Schreck to be more of a defensive kind of weapon. on the other hand we could move it to sturmpios as they come out at the same teir and already have received a cost decrease making them viable.
The Schrecks penetration guarantees that the round will always pen light and medium armor. That means that any squad with it will auto get vet 1 if the round pens.
The problem with removing it all together is that allied players who wreck your fuel will keep you from having any good AT at all ,which means gg.
Part of what makes COH2 so fun is having to deal with these situation and making a come back. If you are fuel starved, only have a rak or two, and the enemy rolls out tanks or light armor you are SOL.
2 Dec 2015, 16:34 PM
#48
3
Posts: 658
Keep shrecks on Volks but change them into snares.
Creating a new unit + voice lines is probably too much work for relic.
Creating a new unit + voice lines is probably too much work for relic.
2 Dec 2015, 16:44 PM
#49
Posts: 1585 | Subs: 1
We are getting off topic. with the 100% resource income it is no longer needed that OKW gets loads of handheld AT as its easier to get options like the puma, jagpnzr, and even the p4. Since their fuel increase, I think either adjusting the volks Schreck long range and midrange stats to allign the Schreck to be more of a defensive kind of weapon. on the other hand we could move it to sturmpios as they come out at the same teir and already have received a cost decrease making them viable.
This is a good point. Extensive, cheap, handheld AT always available, was to help them hold out when they did not have tanks or when they had but one. The one issue with limited handheld AT is the early Soviet clown car which can skill round up squads and wipe them. The scout car should no longer garrison and receive buffs elsewhere. In return Volks should lose shreks, possibly pick up a faust upgrade.
This would give OKW a clear way to deal with scout cars, stick close to cover or use Rakenten until Mech can be built and some light vehicle can be built. If instead he goes T2 get Kubels and back cap quickly, forcing his MGs to cover points that are not connected. Meanwhile tech to Med and get ISG.
Against American you would deal with American Scout car same way you always have, and now with earlier Luchs or Puma (or even AA HT).
Against Brits you go Luchs and force him to invest in his Scout car, which is of minimal threat to infantry.
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