What does the SU need now?
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
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![avatar of __deleted__](/images/no_av.png)
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OKW late game will cruh soviets
![avatar of robertmikael](/uploads/avatar/14271.png?updated=1459594433)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
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![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
( I dislike the terminator vet on the conscript but they need it).
![avatar of Iron Knee](/images/avatars/combat_engineer.png?updated=1394378846)
Posts: 21
![avatar of Olekman](/uploads/avatar/13453.png?updated=1611589379)
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![avatar of US3K](/uploads/avatar/13792.png?updated=1446765421)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 104
How about giving Soviets just two buildings? Like one for T1+ T2 the other for T3+T4. Adjust the fuel price so t34 doesnt hit the field too early or make a small fuel cost like britsh anvil hammer specializations so you can produce tanks
My ideas are in a similar vein, redesigning SU and Ost so their tech matches with the new factions. SU and Ost have 4 levels of tech to pay for, everyone else has just 3.
SU combine t1 and t2 into one building. Adjust cost of new building. Move maxim to HQ, remove penals from core and add them to commanders. Leave t3 and 4 as they are just with cost that compares to other factions.
Ost combine t1 and t2, move grenadiers to HQ. Adjust cost of new building. T3 and 4 swap pIV with panzerwerfer and reduce cost of pIV (so its a nice cheaper generalist). Scale new t3 and t4 to be like other factions.
It'd solve sov's problem of t34 being cheap enough but too late, and pIV's problem of being early but too expensive.
![avatar of Blackart](/uploads/avatar/8858.jpg?updated=1386928022)
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![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
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![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
How about giving Soviets just two buildings? Like one for T1+ T2 the other for T3+T4. Adjust the fuel price so t34 doesnt hit the field too early or make a small fuel cost like britsh anvil hammer specializations so you can produce tanks
t1 is cheap enough. the problem is that only the sniper is any good pass the 7 min mark.
![avatar of __deleted__](/images/no_av.png)
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![avatar of Iron Knee](/images/avatars/combat_engineer.png?updated=1394378846)
Posts: 21
My ideas are in a similar vein, redesigning SU and Ost so their tech matches with the new factions. SU and Ost have 4 levels of tech to pay for, everyone else has just 3.
SU combine t1 and t2 into one building. Adjust cost of new building. Move maxim to HQ, remove penals from core and add them to commanders. Leave t3 and 4 as they are just with cost that compares to other factions.
Ost combine t1 and t2, move grenadiers to HQ. Adjust cost of new building. T3 and 4 swap pIV with panzerwerfer and reduce cost of pIV (so its a nice cheaper generalist). Scale new t3 and t4 to be like other factions.
It'd solve sov's problem of t34 being cheap enough but too late, and pIV's problem of being early but too expensive.
+1
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
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![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
M-42
Dont even dare to touch my beloved M-42, it snipes infantry all day, and when it reaches VET 3, then not even the panthers can stop it
(Buffing forgotten and abandoned Units/Docs should be the priority for all the factions, since people dont even mention the WC51 truck of the USF anymore)
![avatar of Swift](/uploads/avatar/14403.jpg?updated=1524696106)
Posts: 2723 | Subs: 1
Added a "No buffs needed" option to the poll.
![avatar of F1sh](/uploads/avatar/15077.jpg?updated=1526939608)
Posts: 521
Soviets need new doctrines, stock Conscript anti-inf package, fixing unless commanders.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Posts: 3103 | Subs: 1
(Buffing forgotten and abandoned Units/Docs should be the priority for all the factions, since people dont even mention the WC51 truck of the USF anymore)
Who?
A reminder to all making polls: Please please please don't rig your polls, always include a counter-point to it.
Added a "No buffs needed" option to the poll.
Mod confirmed for biased!
![;) ;)](/images/Smileys/wink.gif)
![avatar of Swift](/uploads/avatar/14403.jpg?updated=1524696106)
Posts: 2723 | Subs: 1
Mod confirmed for biased!
My highest (abysmal) rank is with Soviets. I'm clearly doing this wrong, I need help from an allied fanboy to improve my bias
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
I wouldn't mind combat engineers and penals getting some buffs but I think the rest of their arsenal is performing fine.
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
Posts: 322
How about showing some basic levels of respect? Manipulationg other players' content is not that cute. I would have included that option if I wanted to. It is not about whether they need improvements or not, it is about how it could be done.
Added a "No buffs needed" option to the poll.
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