What does the SU need now?
Posts: 322
Posts: 4314 | Subs: 7
OKW late game will cruh soviets
Posts: 311
Posts: 1930
( I dislike the terminator vet on the conscript but they need it).
Posts: 21
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Posts: 104
How about giving Soviets just two buildings? Like one for T1+ T2 the other for T3+T4. Adjust the fuel price so t34 doesnt hit the field too early or make a small fuel cost like britsh anvil hammer specializations so you can produce tanks
My ideas are in a similar vein, redesigning SU and Ost so their tech matches with the new factions. SU and Ost have 4 levels of tech to pay for, everyone else has just 3.
SU combine t1 and t2 into one building. Adjust cost of new building. Move maxim to HQ, remove penals from core and add them to commanders. Leave t3 and 4 as they are just with cost that compares to other factions.
Ost combine t1 and t2, move grenadiers to HQ. Adjust cost of new building. T3 and 4 swap pIV with panzerwerfer and reduce cost of pIV (so its a nice cheaper generalist). Scale new t3 and t4 to be like other factions.
It'd solve sov's problem of t34 being cheap enough but too late, and pIV's problem of being early but too expensive.
Posts: 344
Posts: 1605 | Subs: 1
Posts: 1930
How about giving Soviets just two buildings? Like one for T1+ T2 the other for T3+T4. Adjust the fuel price so t34 doesnt hit the field too early or make a small fuel cost like britsh anvil hammer specializations so you can produce tanks
t1 is cheap enough. the problem is that only the sniper is any good pass the 7 min mark.
Posts: 830
Posts: 21
My ideas are in a similar vein, redesigning SU and Ost so their tech matches with the new factions. SU and Ost have 4 levels of tech to pay for, everyone else has just 3.
SU combine t1 and t2 into one building. Adjust cost of new building. Move maxim to HQ, remove penals from core and add them to commanders. Leave t3 and 4 as they are just with cost that compares to other factions.
Ost combine t1 and t2, move grenadiers to HQ. Adjust cost of new building. T3 and 4 swap pIV with panzerwerfer and reduce cost of pIV (so its a nice cheaper generalist). Scale new t3 and t4 to be like other factions.
It'd solve sov's problem of t34 being cheap enough but too late, and pIV's problem of being early but too expensive.
+1
Posts: 1653
Posts: 587
M-42
Dont even dare to touch my beloved M-42, it snipes infantry all day, and when it reaches VET 3, then not even the panthers can stop it
(Buffing forgotten and abandoned Units/Docs should be the priority for all the factions, since people dont even mention the WC51 truck of the USF anymore)
Posts: 2723 | Subs: 1
Added a "No buffs needed" option to the poll.
Posts: 521
Soviets need new doctrines, stock Conscript anti-inf package, fixing unless commanders.
Posts: 3103 | Subs: 1
(Buffing forgotten and abandoned Units/Docs should be the priority for all the factions, since people dont even mention the WC51 truck of the USF anymore)
Who?
A reminder to all making polls: Please please please don't rig your polls, always include a counter-point to it.
Added a "No buffs needed" option to the poll.
Mod confirmed for biased!
Posts: 2723 | Subs: 1
Mod confirmed for biased!
My highest (abysmal) rank is with Soviets. I'm clearly doing this wrong, I need help from an allied fanboy to improve my bias
Posts: 1384
I wouldn't mind combat engineers and penals getting some buffs but I think the rest of their arsenal is performing fine.
Posts: 322
How about showing some basic levels of respect? Manipulationg other players' content is not that cute. I would have included that option if I wanted to. It is not about whether they need improvements or not, it is about how it could be done.
Added a "No buffs needed" option to the poll.
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