December Preview Rear Echelons
Posts: 621
I played a few games against my friend and I use the 3 rifleman build generally and the Rear Echelons did help out much more with their DPS increase I might build a 2nd Rear Echelon after my 3rd Riflemen squad from now on
But I haven't personally been able to face of against sniper player from Wehrmacht or any or any other strats that work off bleeding Riflemen and would like to know from you guys does the reinforcement cost increase from 20-25mp for Rear Echelons effect your economy much because now USF dont have any cheap infantry similar to Conscripts, Royal Engineers, Ostruppen etc and I found Rear Echelon useful as meatshields personally and now that wont be possible anymore
Also you may use this topic to discuss other things about the December Preview Rear Echelons if you wish I just wanted to talk about its reinforcement cost personally
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Posts: 621
Maybe keep rear echelons in the rear?
"Rear Echelon Troops are often caught up in combat augmenting combat troops. Effective defenders and versatile, no army can do without them."
Their unit description that says they often get caught up in combat
Also if they should stay in the rear I guess theres no point to it having volley fire or Relic giving them flamethrowers
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His echelons have be nerfed to death, now he does not have cheap Bar handler.
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Their reinforcement costs may out way their combat abilities as RE's are already bad to start out with. Sure their vet scales decently but more testing needs to be done with RE's to see if their price increase is justified.
alone the possibilty of upgrading your RE with weapon from the rack justifis that, their "combat abilitie" is one of the highest of all pioneer units.
Posts: 1063
alone the possibilty of upgrading your RE with weapon from the rack justifis that, their "combat abilitie" is one of the highest of all pioneer units.
Brit RE is still better at both fighting and repair, US RE is only better than Ass Engie and Combat Engineer, both of them are only good because of mines + demo. Axis pioneer has more utility.
Posts: 4928
Brit RE is still better at both fighting and repair, US RE is only better than Ass Engie and Combat Engineer, both of them are only good because of mines + demo. Axis pioneer has more utility.
Then perhaps that should tell you that Brit RE is over-performing and should be brought down slightly? Saying that Rear Echelon are "only" better than 3/4 repair units is silly.
I've left out Sturmpioneers and Assault Engineers because they are by definition multi-role units.
Posts: 509
Imo REs vet should be buffed 25% to match price increase. Other than that fine
Edit : Nvm sorry misread your earlier post.
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Brit RE is still better at both fighting and repair, US RE is only better than Ass Engie and Combat Engineer, both of them are only good because of mines + demo. Axis pioneer has more utility.
thats why i said "one of the highest", just right after brits one
Posts: 1063
Then perhaps that should tell you that Brit RE is over-performing and should be brought down slightly? Saying that Rear Echelon are "only" better than 3/4 repair units is silly.
I've left out Sturmpioneers and Assault Engineers because they are by definition multi-role units.
Uhm I mean Relic call them Rear Echelon but they are actually better at combat than "Combat" Engineer and "Assault" Engineer. People thought RE is supposed to be hanging back but these guys fight better than Conscript. For Axis, Pio got viewrange + flamer while Sturmpio got a whole bunch of ability so they both fight OK and have good combat potential.
It's by no mean a complain about RE, just weird naming convention from Lelic.
Posts: 345
alone the possibilty of upgrading your RE with weapon from the rack justifis that, their "combat abilitie" is one of the highest of all pioneer units.
you have to side tech for bars, and not sure a RE bared is better than a flame pio, and hey! you don´t have to research any side tech for those flamethrowers for pios, do you???
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you have to side tech for bars, and not sure a RE bared is better than a flame pio, and hey! you don´t have to research any side tech for those flamethrowers for pios, do you???
As far as i know, Flamer is only for pio, and hey ! you can equip bar and zook ( you can x2 ) on all your infantry ! Breaking news here
Posts: 571
you have to side tech for bars, and not sure a RE bared is better than a flame pio, and hey! you don´t have to research any side tech for those flamethrowers for pios, do you???
Pretty sure those racks can be used by more than just REs.
Just saying
Posts: 345
As far as i know, Flamer is only for pio, and hey ! you can equip bar and zook ( you can x2 ) on all your infantry ! Breaking news here
yeah, you are rigth, and this is a great advantage, but you have to pay 120, not 60 for that, and of course, you have to prepared to drop at least one of them just few minutes after that...but you are rigth, RE can be more deadly with two bars than a pio with just one flamethower, you rigth.
In my opinion, and I am just a noob without any skills to talk about balance, two bars in RE is not worth more than just one, because drops and durability of the RE models....but, as I´ve said, just my opinion that surely is wrong.
Pretty sure those racks can be used by more than just REs.
Just saying
Yeah you are rigth, I suppose is something that in the ende gets things balanced....I mean, you have to side tech, but then, you can use in more types of squads.
But again, you are rigth, racks is more of a global upgrade for the whole faction, while LMG42 only can be used by greens or flamethrowers by pios....
In the end, all what I want to share in my other post is that I´m not sure a pio with flame is worse choice than a bared RE.
But looking to both your answers, pretty sure I was wrong and benefit of racks can be compared.....
Regards,
Posts: 348
While I disagree that this is how it should of been solved this is the way Relic chose. I guess we'll see if they were overnerfed/buffed in time.
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