Brits preventing the players from enjoying the game
Posts: 16
SU: Lack of decent stock vehicles. Lack of decent light arty.
USF: Lack of proper counters to MGs early game and reliable AT against heavies.
OKW: Ditto on the former and extremely crippling resource system as well. Useless arty and bugged, non-effective AI vehicles.
OST: Lack of reliable inf and mobility. Useless arty and bugged, non-effective AI vehicles.
BIRTS: They have advantage at all stages of any match. Their baseline inf wrecks even their most elite counterparts such as non upgraded obers, phosils etc. Their MG can lock down half of any map. Even their heaviest vehicles are as fast as the nitrocharged jeep.
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Wait, USF have weaknesses?
They bleed MP because they simply cannot handle free squads
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Right now its a copy of OH with sandbags
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Ostheer have reliable infantry. If you mean not reliable in terms of survivability, I could understand that, but dodging Katyusha fire takes practice, but it's not hard. Grens are pretty good even with 1 LMG.
Brits do not have an advantage at every stage of the match. Early game is somewhat tough for them.
your SU analysis is right on, but I get lost with OKW. They don't have arty, period. And "ditto on the former" is... soviets? OKW has weak stock vehicles? If "former" is applied to your SU statement or USF statement, both are incorrect.
Sorry if I seem like a dick... but, welcome to the forums!
Posts: 323
Posts: 1003
Basically all factions in game are almost balanced. Each one have their weaknesses:
SU: Lack of decent stock vehicles. Lack of decent light arty.
USF: Lack of proper counters to MGs early game and reliable AT against heavies.
OKW: Ditto on the former and extremely crippling resource system as well. Useless arty and bugged, non-effective AI vehicles.
OST: Lack of reliable inf and mobility. Useless arty and bugged, non-effective AI vehicles.
BIRTS: They have advantage at all stages of any match. Their baseline inf wrecks even their most elite counterparts such as non upgraded obers, phosils etc. Their MG can lock down half of any map. Even their heaviest vehicles are as fast as the nitrocharged jeep.
You need play more.
OKW Luchs is realy non-effective AI.
SU Have excelent Su-85 in combo with T34-76
OST Ostwind only shot AA?
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Posts: 16
Brits have no shortcomings in any area.
Posts: 98
The T-70 (early as fuck light tank) and Su-76 (free light arty) would love to be your friend, but you just don't lvoe them enough.
USF: Lack of proper counters to MGs early game and reliable AT against heavies.
Smoke grenades that negate, and frags that wipe MG team are definitely not a thing. Oh jacksons don't out range and pen heavies either.
OKW: Ditto on the former and extremely crippling resource system as well. Useless arty and bugged, non-effective AI vehicles.
The stuka is not useless arty, how dare you Currently - Why invest in an AI vehicle when you have ubersodolten? overall OKW in its current form is an ifnantry heavy faction. That means its AI is likley found in its infantry. That will change next patch.
As to the resource thing, I personally believe that they should keep with the strong units and restricted resource theme and jsut give volk s a slight AI bonus and change up the teching as proposed in the december patch. But alas, we are going to turn OKW into the coh2 Panzer Elite faction soon enough.
OST: Lack of reliable inf and mobility. Useless arty and bugged, non-effective AI vehicles.
LMG grenadiers aren't reliable? o_o Panzerwerfers are totally terrible too. Yeah that ostwind / p4 is absoltuly brutal at killing infantry. The only real bug I've seen is that goddamn "lets not fire the rifle grenade" bug.
BIRTS: They have advantage at all stages of any match. Their baseline inf wrecks even their most elite counterparts such as non upgraded obers, phosils etc. Their MG can lock down half of any map. Even their heaviest vehicles are as fast as the nitrocharged jeep.
Although I do think brits need a bit of a tone down, aka the decmeber patch. You are still a bit misinformed.
Brits are a bit weak early on and extremly vulnerable to light vehicles/snipes/indirect. Their mg requires a buidling and vet to be able to do the thing you claim it does - even then.. a mortar or ISG usually negates it. Their emplacements? can be fucked up by a AT gun (assuming no shot blocker).Churhcills aren't all that quick, and a faust / mine is their achilles heel.Comets are actually squishy for a tank - just fast.
To summarize, I really think you haven't played the game much. With that said, I do hope you continue playing and get a better handle on the mechanics
Posts: 16
SU:T70 and SU76, that's two. Name the other AWE INSPIRING stock units.
USF:Yes, which delays your teching quite frankly. If you manage to negate the 42 with smoke then your opponent sucks.
OKW:ubersodolten as AI? Still living in 2014 aye? Stuka is mostly a miss and has a long cooldown. Resource penalty would be fine if the units were actually stronk.
OST:Yes but it takes quite awhile for that upgrade and they are only good with vet. The game is usually over by that time. Your comment regarding the ostwind and PIV is laughable. Also with the current teching cost getting a PW is not quite viable, unless you are a 4vs4 hero.
Brits: You can engine damage a light vehicle from a long distance and their indirect unit hardcounters any counterpart expect the LeI.
And I am optimistic you will come up with better arguments in the future, instead of just simply denying everything I said.
Posts: 203
Basically all factions in game are almost balanced. Each one have their weaknesses:
SU: Lack of decent stockvehiclesinf.Lack of decent light artyheavy mortar.
USF: Lack of proper counters to MGs early game and reliable AT against heavies.
OKW: Ditto on the former and extremely crippling resource system as well. Useless arty and bugged,non-effective AI vehiclesLuchs, P4.
OST:Lack of reliable inf and mobilityBest stock price performance inf ingame.Useless arty and buggedPanzerwerfer,non-effective AI vehiclesOstwind, P4, Tiger.
BIRTS: They haveadvantage at all stages of any matchdisadvantage against early sniper and garrisoned units. Their baseline infwrecks even their most elite counterparts such as non upgraded obersget wrecked out of green cover. Their MGcan lock down half of any mappins slow and is not better then any other mg ingame. Overnerfed emplacements, no indirect fire, useless arty and bugged. Even their heaviest vehiclesare as fast as the nitrocharged jeepare slow then every other heavy tank or has lack of durability + bugged skills.
cheers
Posts: 16
SU:Wrong. Cons are much better than you used to think. They are usually ins short of good arty abilities.
OKW: Luchs arrives too late and has went under multiple ninja nerfs. PIV is only good once it gets vet.
OST: No, that's why players prefer ostruppen. Oswind is bad when compared to HE sherman and Cen. Tiger as AI? That late in game?
BIRTS: Capping a building first is the core mechnic of COH2. Anyone who remains outside will be having troubles early games. Their MG has high damage and pins quite fast. Comet disagrees with your statement.
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Let me fix this for you
cheers
lol that surely represents the reality without any bias
Posts: 174
^BIRTS: Capping a building first is the core mechnic of COH2. Anyone who remains outside will be having troubles early games.
Wtf are you talking about? If the guy is rushing a Vickers into a building, just don't go near it until you have a counter ready. Take the rest of the map while he sits in a building. Take his cutoffs, deny him any resources.
"Anyone who remains outside will be having trouble..." lol how do your games usually go? Everyone just gets in buildings and shoots at one another from them?
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