Strats against the Kubel?
Posts: 320
The only way I can think of taking care of it early game are:
1. attack from all sides. Force him to retreat it because he can't suppress them all. The downside to this is that I'm devoting a lot of my forces to this strat while he caps freely. However if I split up it can pick off my squads one by one.
2. Hold out for M20. The M20 destroys the Kubel and is a great pressure tool. However it's easier said then done to hold out for 5 minutes. I'm looking for more of an early game 1-4 minute solution.
What do you all advise?
Posts: 270
Posts: 1384
Lets you get to green cover/buildings and dish out some damage to it, or force off other units while it repositions and tries to reset up again.
The m20 rush can work, but honestly as someone who regularly builds kubelwagons: I know you're going to rush either an m20. (Especially if you show me your lieutenant) I am going to put a mine somewhere, and when you come rushing down the road looking for my kubel wagon I will bait you into driving over it. Then where will you be? I also get a raketenwerfer pretty early on just in case, but that can be danced around.
If you can not get greedy for the kill with your m20, you'll be fine. But I've yet to face a player who didn't bumrush my kubel immediately with it. Just deal enough damage to send it scurrying off for repairs.
So I'd say get either early grenades or cautious m20 usage. Bazookas and AT guns both have a hard time hitting the kubel (I've actually killed wounded AT guns with a kubel wagon just by sitting still at medium range and having balls of steel.) but you can get lucky and one shot it. If you're gonna go captain, better have a doctrine with paratroopers or rangers with you or you're gonna have a bad time once elite OKW infantry start hitting the field.
Posts: 112
Just get out all 4-5 riflemen squads asap and focus it.
Posts: 4314 | Subs: 7
I recommand holding your portion of map , important building and if he overextends swamr him with all sides and kubel will die.
He have only 2 options - atttack your cut off - there you attack from all sides
Or use it like support unit whitch mean he will have less volks on field so as long as you are conservative with 60 % of map and harras his cut off he wont have nothing except mines to counter your m20.
He also cant outcap you ecause of one less volk.
In the second paragraph i agree with dulahan , good players will try to bait you on mine so dont yolo rush kubel but try to flank it from behind or from unexpected direction and use sweepers of coure , they are cheap and effective
Posts: 3052 | Subs: 15
2,3 RE's even. Either cap around the initial blockade, or cutoff cap(so he's essentially wasting time by camping your cutoff or fuel) then once you get 1-2 rifles(so 2-3 RE,2 rifles total) just bum rush it form all sides and win the game
Posts: 2885
Posts: 1281 | Subs: 3
Posts: 1384
I must disagree with dullahan. Early grenades mean m20 will hit 1-2 minutes later and this is a lot because godd players also often go puma to counter your liehtenaunt play.
The problem with the m20 rush imo is you're letting the OKW player decide your tech for you. I often build a kubelwagon as my first unit simply because I know it's going to get players do things like rush for scout cars. (Or even AT guns when that fails)
You're trading away initiative and making yourself predictable.
There's a lot of examples in this current meta where this applies where you can manipulate your opponents decision making by building specific units.
I'm sure there's a relevant Sun Tzu quote for this.
Posts: 1281 | Subs: 3
The problem with the m20 rush imo is you're letting the OKW player decide your tech for you. I often build a kubelwagon as my first unit simply because I know it's going to get players do things like rush for scout cars. (Or even AT guns when that fails)
You're trading away initiative and making yourself predictable.
There's a lot of examples in this current meta where this applies where you can manipulate your opponents decision making by building specific units.
I'm sure there's a relevant Sun Tzu quote for this.
Sorry again my friend:
"All men can see the tactics in which I conquer but what none can see the strategy out of which victory has evolved." - Sun Tzu
I usually start with the same build order, then use various other step-strategies along with that. If possible, I like using the armored company because you can spam m10s, decrew them, and add Thompson smgs to have extra squads while holding AT in reserve for tank busting and FHQ incinerating. If I notice that I am falling behind early, I get a fourth rifleman and tech captain, then I select airborne or cavalry, depending on my loadout. If things fall apart mid-game instead of early, I go for rifle company. If I lose a rifle or Lt. I get an elite or a rear echelon and BARs depending on the bleed. If that doesen't work, I pull out the risky weaponry. I get flamethrowers and tech up to major. This then allows me to get easy eights, which hopefully end the game, because if the enemy gets me to here, they have probably invested in short term weapons like kubels and pumas. The fact is the pre are no good alternatives except possibly a fast Stuart, which has many of the same vulnerabilities as the utility car and it comes out later.
Posts: 3602 | Subs: 1
You can try to swarm it with a
1xRE
1xRM
2xRE and use them to chase the kubel down and outcap him. keep the rifle in the middle to support vs Sturms.
Or
1xRE
2XRM
1xRE
M20 is also a good solution, anyway unlike Dullahan says, I always build T1 before T2 and T3.
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