Adjust JP4 cloak range
Posts: 1276
The high frontal armor of the unit also makes countering it with AT guns a minor counter as often times the rounds bounce.
This leads to a tricky balance situation. The high combo of Frontal armor, small decloak range, high reverse speed, and with vet a high ROF/damage. I like the idea of the cloak but I think the unit needs more ways to be countered.
Maybe adjust it so it cant cloak while on the move or make its cloak time have a set up or something.
Posts: 3103 | Subs: 1
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Love it when playing as OKW to see how enemy's tank loses target
Should be adjusted so you cannot turn it on after first shot, during combat.
I still have nightmares when my 3 T34/76 went across whole map to flank JPIV but it was appearing and dissapearing all the time...
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Should only cloak in cover
Excellent idea! Remove crush and give it vault cover functionality.
Oh actually, thinking about it, this indirectly buffs Rifle Company as a green cover JPIV will take more flame damage, and we can't be having any more Rifle Company buffs
Posts: 2885
Excellent idea! Remove crush and give it vault cover functionality.
Oh actually, thinking about it, this indirectly buffs Rifle Company as a green cover JPIV will take more flame damage, and we can't be having any more Rifle Company buffs
We have 14mm sniper, why cant we have 75mm one?
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Posts: 1276
indeed out of cover would be fair, then you've to keep your eye on it actually.
I dont think u get it lol
Posts: 3103 | Subs: 1
Fix tulips on firefly along with it,reduce su-76 penetration too,and nerf churchill crocodile as well.
It was inevitable that even the last surviving OKW armour was going to get the call to be 'fixed'.Truly allied fanboys,you already butchered OKW faction to a broken skeleton..still not satisfied.
Ok, I see what you're saying. So, Incendiary Grenades should be removed, Sturmpioneers should be able to build things, Raketens shouldn't be able to cloak, Fallschirmjaegers shouldn't have cloak and abilities, and ISG shouldn't suppress. That the root of it?
Posts: 545
Lol the point blank cloak of invisibility is pretty silly man and no Allied tank can play the poof gone game in that manner. You shouldn't be able to break the attack of an enemy attempting to get around your JP4 by simply going cloak, safe.
Posts: 1384
The detection radius is already pretty generous. And the way to kill jp4 is generally to flank it with something with a big gun on it anyway. You can also just smoke it off to neuter it from participating in an engagement.
Does anyone know if recon planes reveal it?
You can also use attack ground to reveal it, if you manage to hit it.
Posts: 3103 | Subs: 1
*cough* Armoured vehicle detection *cough* *cough* Mark target *cough* *cough* tracking *cough*
The detection radius is already pretty generous. And the way to kill jp4 is generally to flank it with something with a big gun on it anyway. You can also just smoke it off to neuter it from participating in an engagement.
Does anyone know if recon planes reveal it?
You can also use attack ground to reveal it, if you manage to hit it.
Uhhh, ain't those literally all Soviet tools?
The thing is when JPIV doesn't use it, then it gets flanked and hits camo while reversing to turn itself invisible and likely cause a shot to miss it while probably causing the flanker to be re-microed to attack ground or continue chasing after it - the time of either taking to reveal it again can be fairly significant, to say nothing of how very annoying it is for the flanker to have to suddenly micro and adapt to the camo.
No clue.
True, it if hits, but it's pretty valuable with what I said two paragraphs up.
(For fairness, I'd also prefer Commandos not be capable of such insta-cloaking either, but at least they ain't freaking tanks when they Predator cloak...)
Posts: 18
Posts: 2470
have u tried using attack ground
yes, i have. tanks are moving in to engage jpIV, jpIV cloaks, turrets rotate towards a different target, i order them to attack ground, the tanks stop moving, the turret rotate, they fire, they miss, the jpIV shoots and does lots of damage, the tanks are reloading, the jpIV cloaks, turrets rotate to a different target, etc... additionally, several of the brit tanks are hit scan weapons and cannot take advantage of attack ground.
Posts: 1276
have u tried using attack ground
You can use attack ground but if you are chasing it as Vuther pointed it the camo can activate. In order to attack ground the unit stops to fire meaning if the JP4 is backing up you'll quickly get out ranged.
Posts: 3103 | Subs: 1
the cloak mechanics need a rework and the damage bonus needs to be something else. the rest of the tank is fine.
Yeah, not a fan of it one-shotting lights while invisible (Related note, FUCKING VET 3 FIREFLIES). I'd change the damage to a reload bonus for the subsequent shot instead.
Posts: 18
You can use attack ground but if you are chasing it as Vuther pointed it the camo can activate. In order to attack ground the unit stops to fire meaning if the JP4 is backing up you'll quickly get out ranged.
yes but you can also use attack ground behind where the JP4 was heading and still hit it if the ground is level
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