Tie OH callin tanks to tech tree
Posts: 1487
I did that many times myself as OH to show how retarded this OH cheat is. And uploaded few of those games.
2. Its redicolous how OH players say that BF are hard to play against. While BF is not a new faction its OH with different skin. Basicaly OH vs BF is mirror game. They say that they cant win a mirror game (lol).
Very similar tech tree, cost of units and buildings. Types and characteristics of units are also the pretty much the same.
BF better in infantry, OH better in mortars and has a better tank in late.
3. Ostrupen negate slow shooting sniper. Would like to see them as 4 model squad.
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I seriously don't like you
Did it take you this long to realize this, or did you just feel the urge to more publicly voice it?
Posts: 1124
Did it take you this long to realize this, or did you just feel the urge to more publicly voice it?
both. i just hope no one takes this guy seriously. some hopeless kid, or an unstable adult..
Posts: 1384
Battlephase 3 should be required for Tiger/Elefant.
That said, I think if someone sits t2 waiting for a 13 CP Tiger tank, you'll have a huge advantage over their single Tiger and can overwhelm it. You'll be able to dominate them with light vehicles and have plenty of time to prepare AT solutions to deal with a lone heavy tank.
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Posts: 1487
I think they should be tied to battlephase, but not structure.
Battlephase 3 should be required for Tiger/Elefant.
That said, I think if someone sits t2 waiting for a 13 CP Tiger tank, you'll have a huge advantage over their single Tiger and can overwhelm it. You'll be able to dominate them with light vehicles and have plenty of time to prepare AT solutions to deal with a lone heavy tank.
thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited
In this game I countered E8 best allied medium with T1+T2 no problem.
Posts: 1487
umm maybe all faction if you want it..?? otherwise i think there is no longer need now after june patches except m1
sure i want it
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Posts: 1124
Posts: 59
like or hate the OKW faction, i think one thing they sort of did right was make the King Tiger only available after you tech'd ALL THE WAY up
In my opinion, ALL call-in units should be like that...except maybe things like the paratroopers and gliders and infiltration units....
the idea of doing it is that it keeps people from tech-ing to one structure and just relying on call-in units
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If it only happens to Ostheer, well, I'll further my demands for Ostheer to get a proper shock unit which Allies have a plethora of.
Posts: 1384
thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited
T2 is pretty solid and provides a lot of useful AT options, but if your opponent goes heavy on light/med vehicles to capitalize on it you will not be winning many fights before your superunit pops out.
'Course it comes down to individual micro. But I'll sooner bet on the guy with double t70's and an su76 backed up by an appropriate amount of infantry than the guy who is hoping a pak40 or two will carry him to a Tiger.
In general the guy with more stuff on the field has a bigger advantage than the guy sitting on all his resources waiting to call in a bigger unit. The better people get at the game, the better they are able to punish these sorts of strategies with aggressive play. (And the better they are at immediately countering the heavy tank call in)
Posts: 578
Why not Soviets? Shock Rifle? KV-8s into IS2? No?
Why not USF? Armor Company?
Posts: 1664
The hopeful side-effect from this would be non-doctrinal units seeing more play... in a perfect world.
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thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited
In this game I countered E8 best allied medium with T1+T2 no problem.
t70 wrecks OKH t1/2 and the stuart isn't bad either. just gotta watch out for fausts.
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