Login

russian armor

Tie OH callin tanks to tech tree

aaa
13 Nov 2015, 01:20 AM
#1
avatar of aaa

Posts: 1487

1. Now its a total absurd. Some noob abusers just build T1-T2 that costs almost nothing and wait for medium callin then heavy one while you buy whole tech tree with 4 buildings 800/205 and infantry upgrades that are not cheap too.
I did that many times myself as OH to show how retarded this OH cheat is. And uploaded few of those games.

2. Its redicolous how OH players say that BF are hard to play against. While BF is not a new faction its OH with different skin. Basicaly OH vs BF is mirror game. They say that they cant win a mirror game (lol).
Very similar tech tree, cost of units and buildings. Types and characteristics of units are also the pretty much the same.
BF better in infantry, OH better in mortars and has a better tank in late.

3. Ostrupen negate slow shooting sniper. Would like to see them as 4 model squad.
13 Nov 2015, 01:42 AM
#2
avatar of Intelligence209

Posts: 1124

I seriously don't like you
13 Nov 2015, 01:54 AM
#3
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I seriously don't like you

Did it take you this long to realize this, or did you just feel the urge to more publicly voice it?
13 Nov 2015, 02:43 AM
#4
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post13 Nov 2015, 01:54 AMVuther

Did it take you this long to realize this, or did you just feel the urge to more publicly voice it?


both. i just hope no one takes this guy seriously. some hopeless kid, or an unstable adult..
13 Nov 2015, 02:47 AM
#5
avatar of Dullahan

Posts: 1384

I think they should be tied to battlephase, but not structure.

Battlephase 3 should be required for Tiger/Elefant.

That said, I think if someone sits t2 waiting for a 13 CP Tiger tank, you'll have a huge advantage over their single Tiger and can overwhelm it. You'll be able to dominate them with light vehicles and have plenty of time to prepare AT solutions to deal with a lone heavy tank.

13 Nov 2015, 03:08 AM
#6
avatar of mycalliope

Posts: 721

umm maybe all faction if you want it..?? otherwise i think there is no longer need now after june patches except m10
aaa
13 Nov 2015, 03:13 AM
#7
avatar of aaa

Posts: 1487

I think they should be tied to battlephase, but not structure.

Battlephase 3 should be required for Tiger/Elefant.

That said, I think if someone sits t2 waiting for a 13 CP Tiger tank, you'll have a huge advantage over their single Tiger and can overwhelm it. You'll be able to dominate them with light vehicles and have plenty of time to prepare AT solutions to deal with a lone heavy tank.



thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited



In this game I countered E8 best allied medium with T1+T2 no problem.
aaa
13 Nov 2015, 03:16 AM
#8
avatar of aaa

Posts: 1487

umm maybe all faction if you want it..?? otherwise i think there is no longer need now after june patches except m1

sure i want it
13 Nov 2015, 03:16 AM
#9
avatar of Intelligence209

Posts: 1124

does OP not know that russians have a similar commander? you know, kv8/is2. im sorry, but if elephant is 245 fuel, and you expect me to tier up to get to that. HA!
13 Nov 2015, 03:17 AM
#10
avatar of Intelligence209

Posts: 1124

Or lets not forget the americans having m10, bulldozer sherman? OP you worry me
13 Nov 2015, 03:18 AM
#11
avatar of SnafuKurikai

Posts: 59

put ALL call-in units in the tech trees.... similar to the medium call-ins like the t34-85's and Easy-eights only heavy tanks would also have the CP requirement as well

like or hate the OKW faction, i think one thing they sort of did right was make the King Tiger only available after you tech'd ALL THE WAY up

In my opinion, ALL call-in units should be like that...except maybe things like the paratroopers and gliders and infiltration units....

the idea of doing it is that it keeps people from tech-ing to one structure and just relying on call-in units
aaa
13 Nov 2015, 03:23 AM
#12
avatar of aaa

Posts: 1487

pair of t3485 mediums were 260 fuel. Now they decided to tie it to T4. Without cost reduction.
13 Nov 2015, 03:53 AM
#13
avatar of medhood

Posts: 621

I think this should be done to all call in vehicles I dont know why they only did this to the E8 and t34/85
13 Nov 2015, 04:13 AM
#14
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Tie it to BP and that's about it, but same should be done to the Allies.

If it only happens to Ostheer, well, I'll further my demands for Ostheer to get a proper shock unit which Allies have a plethora of.
13 Nov 2015, 04:41 AM
#15
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post13 Nov 2015, 03:13 AMaaa


thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited


T2 is pretty solid and provides a lot of useful AT options, but if your opponent goes heavy on light/med vehicles to capitalize on it you will not be winning many fights before your superunit pops out.

'Course it comes down to individual micro. But I'll sooner bet on the guy with double t70's and an su76 backed up by an appropriate amount of infantry than the guy who is hoping a pak40 or two will carry him to a Tiger.

In general the guy with more stuff on the field has a bigger advantage than the guy sitting on all his resources waiting to call in a bigger unit. The better people get at the game, the better they are able to punish these sorts of strategies with aggressive play. (And the better they are at immediately countering the heavy tank call in)





13 Nov 2015, 05:02 AM
#16
avatar of Khan

Posts: 578

Why just Ostheer mate?
Why not Soviets? Shock Rifle? KV-8s into IS2? No?
Why not USF? Armor Company?

13 Nov 2015, 06:24 AM
#17
avatar of What Doth Life?!
Patrion 27

Posts: 1664

"Call-ins tied to tech" was a phrase coming from EVERYONE when call-in meta was super OP. Now it's simply OP. Please tie them to tech and adjust their costs accordingly.

The hopeful side-effect from this would be non-doctrinal units seeing more play... in a perfect world.
13 Nov 2015, 06:45 AM
#18
avatar of JohnnyB

Posts: 2396 | Subs: 1

aaa = pussyking reloaded
13 Nov 2015, 06:58 AM
#19
avatar of ElSlayer

Posts: 1605 | Subs: 1

Tie aaa's call-ins to tech tree.
13 Nov 2015, 07:35 AM
#20
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post13 Nov 2015, 03:13 AMaaa


thats totaly wrong. T2 alone >>light vehicles. It counter mediums too only not so hard. P'us stug callins are not limited



In this game I countered E8 best allied medium with T1+T2 no problem.


t70 wrecks OKH t1/2 and the stuart isn't bad either. just gotta watch out for fausts.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

784 users are online: 1 member and 783 guests
aerafield
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM