Lag drop loses
Posts: 148
Relic,
I think I have about 10-15 lag drop defeats in the past month. connecting...reconnecting...defeat... so annoying. What is the issue?
Please fix this issue.
thank You
Posts: 1384
If it's happening frequently though I'd make sure the problem isn't your internet connection or you lagging out of the game.
Posts: 148
I've had a couple people DDOS me, so there's certainly some drophacking going on.
If it's happening frequently though I'd make sure the problem isn't your internet connection or you lagging out of the game.
Its not my internet cause its fine for everything else. CoH2 just been horrible this past month. Really annoying..
Where do I report drop hacking? Not sure it this is the issue but I realize I dropped twice today playing with same guys.
Posts: 823 | Subs: 3
Posts: 4630 | Subs: 2
A: TeamSpeak works fine
B: Ive got "Connection lost. Reconeccting... and 2mins later my teammate has got the same.
Not to mention input delay and small freezes like 1-2sec every single game... Unplayable
Posts: 823 | Subs: 3
Posts: 380
Posts: 830
Even Skyrim at launch was less broken optimization wise than this game is after 2,5 years..
Posts: 150
The bugsplat report according to relic developer was due to high memory issue.
At first i thought the fact i had mozilla on was causing it, BUT i deactivated EVERYTHING (avg, nvidia updates, all background apps)and closed all open windows and ran only the game.
THE SAME RESULTS.
Posts: 509 | Subs: 1
Posts: 8154 | Subs: 2
I've noticed that some times (in 2vs2) when I give an order to a unit they do not obey. Specially with retreat. I press retreat button, and squad does not retreat. Then I do click again, and it works.
That's packet loss.
Posts: 148
Well, is just really unstable. Think maybe just start new development on CoH3 and learn from CoH2 lol
Posts: 148
Well, I'm was hoping this evening the lag wouldnt be as bad, but had four (4) disconnect...reconnection drops defeat in row. Yes, Im not smart playing this game right now lol.
Posts: 344
Posts: 509 | Subs: 1
Posts: 2885
What does it mean?
Packet loss means that you send a packet of data to the server, for example "retreat unit x" but data are lost in the process, for example due to routing loop and they never get there.
Problem is that would mean game is using UDP I'am pretty sure it uses TCP though to avoid such problems, why wouldn't it?
Posts: 830
If you are running Windows 10, this migt explain why the game runs worse.
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