Mortar HalfTrack Flame Ability Freezes The Entire Unit
11 Nov 2015, 04:43 AM
#1
![avatar of eric4753](/uploads/avatar/6021.gif?updated=1442164473)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 62
If one uses the flame ability on the half track and for some reason the main gun gets disabled, it completely freezes the unit. For some reason you can not halt the flame shot ability so when it fails (ie: when using at max range it will free it) it freezes the unit up 100% leaving a free unit for the enemy to kill.
![avatar of Cuddletronic](/uploads/avatar/17376.jpg?updated=1443808017)
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How are you getting the Main gun disabled on the Mortar Halftrack?
12 Nov 2015, 18:03 PM
#3
![avatar of Bananenheld](/uploads/avatar/11021.png?updated=1473194966)
Posts: 1593 | Subs: 1
How are you getting the Main gun disabled on the Mortar Halftrack?
a question which only a developer can answer
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
12 Nov 2015, 23:44 PM
#4
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
JU-85 is a possibility unless the crit tables have finally been brought up to date.
13 Nov 2015, 03:54 AM
#5
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
Here's a replay where the mortar HT gets locked in place and cannot do anything. I've had this happen countless times. Again, a bug reported AGES ago by many people. Good luck watching the out of date replay
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
13 Nov 2015, 11:02 AM
#6
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Posts: 587
How strange, my opponent managed to move his MHT around the map all of the time and slaughter my troops so it must be a rare bug, but i think Relic should buff the incendiary mortar round on it, since it only tickles your infantry, originally it wiped pretty much everything around it ![:( :(](/images/Smileys/sad.gif)
![:( :(](/images/Smileys/sad.gif)
14 Nov 2015, 19:17 PM
#7
![avatar of eric4753](/uploads/avatar/6021.gif?updated=1442164473)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 62
How are you getting the Main gun disabled on the Mortar Halftrack?
It has ha penned to me twice with the main gun disabled on a MHT, the big thing is that you can't halt the flame shot once you've begun to use the ability, it completely freezes it and when the ability fails, it is permanently locked in place.
15 Nov 2015, 00:55 AM
#8
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
I love how the flame ability purposely misses the circle almost all the time
![avatar of Cuddletronic](/uploads/avatar/17376.jpg?updated=1443808017)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 559 | Subs: 17
It has ha penned to me twice with the main gun disabled on a MHT, the big thing is that you can't halt the flame shot once you've begun to use the ability, it completely freezes it and when the ability fails, it is permanently locked in place.
This vehicle wasn't supposed to have a Main Gun Critical Hit. We're going to remove it. That should fix this issue. Thanks
16 Nov 2015, 22:07 PM
#10
![avatar of GhostTX](/uploads/avatar/12489.jpg?updated=1414098807)
Posts: 315
Twice now, I've had the M8 lock up when using the barrage ability. It won't shoot the barrage and worse, it doesn't shoot any more thereafter.
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