Login

russian armor

Change the Sturmpioneer Heal

8 Nov 2015, 11:13 AM
#21
avatar of Katitof

Posts: 17914 | Subs: 8

yeah brits have an unfair advantage on this(like all other cases) m all for it

That unfair advantage of taking tommies off the field/engagements just to heal REs. :loco:
8 Nov 2015, 11:20 AM
#22
avatar of Bananenheld

Posts: 1593 | Subs: 1


That unfair advantage of taking tommies off the field/engagements just to heal REs. :loco:

can you do it the other way around? let your RE come to the field where your tommie is? seems unlogical to retreat both units to base when you can heal on the battlefield ?
8 Nov 2015, 11:26 AM
#23
avatar of Katitof

Posts: 17914 | Subs: 8


can you do it the other way around? let your RE come to the field where your tommie is? seems unlogical to retreat both units to base when you can heal on the battlefield ?


Seems also not logical to get unit from east side of the map to west side of the map, because your medkit is there.

UKF have different healing, its not better at all, more flexible, but much higher micro tax.
8 Nov 2015, 15:20 PM
#24
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post8 Nov 2015, 05:45 AMGiaA
No

1. there shouldn't be any more faction mirroring
2. would be unnecessarily strong


1) Kinda far fetched to call this mirroring, as basically you could say that soviet/ost/okw heal is mirrored & usf/brit is mirrored.
Technically speaking it wouldn't be mirrored either, as brits have an upgrade, which can be used unlimited, while this would remain a vet 1 ability.

2) If it's too strong, than its also too strong on brits - I don't agree on that. 2 Months after release you can clearly say brit heal or ambulance heal is not too strong.

jump backJump back to quoted post8 Nov 2015, 06:24 AMhubewa


Heal out of combat instead of needing to retreat, meaning that you won't need to go back to base to heal, which every other faction has. This has the potential to be ridiculous on assault units.

Well.... Grens have it, so do ambulances and brits.

+ No one who wants serious AI should spam volks anyway :P


You can't reinforce on the field, in an assault you drop models, especially with sturmpios, so you need to go back to reinforce. T2->T4 strats will still allow you more map presence than that. This change is simply about being less Dependant on T2, as T3 is out of meta.

Make medkits like luftwaffe doctrinal packs.
If anyone grab them they will heal in radius.
Make them placable only in your HQ


That's also better than the current system.
8 Nov 2015, 16:07 PM
#25
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

AoE heal. That's it.
8 Nov 2015, 16:10 PM
#26
avatar of Sully

Posts: 390 | Subs: 2

I think OP's suggestion would work, and I also feel that making the current crates heal in an AOE would be acceptable as well.
8 Nov 2015, 16:27 PM
#27
avatar of Jaedrik

Posts: 446 | Subs: 2

jump backJump back to quoted post8 Nov 2015, 05:45 AMGiaA
No

1. there shouldn't be any more faction mirroring
2. would be unnecessarily strong

Why?

If something is poorly designed, or bad, and another faction provides an example of the thing done right, why not take the idea? There's nothing wrong with a decrease in flavor if it means better gameplay experience.
8 Nov 2015, 16:56 PM
#28
avatar of Dullahan

Posts: 1384


[Snip]


Brits are a different faction. They spend 30 muni for an AoE heal that can be used anywhere, but the tradeoff is they have no other healing options and they have to run around healing with a mainline infantry squad.

Sturmpio medkits are a pretty good deal compared to Ostheet medkits I would say.

They're an effective stopgap if you wait to get the battlegroup headquarters until later in the game. I use it frequently. I rarely need to heal more than three squads in a short period of time.

I don't think it needs any major changes. Only thing I would consider would be making it unlock with truck deployment like incendiary made rather than vet but I tend to have vet by then anyway.

8 Nov 2015, 17:30 PM
#29
avatar of vietnamabc

Posts: 1063

Change Sturmpio medkit to med bunker and Mechanized HQ is viable again. Currently building T2 in 1v1 is a death sentence for OKW.
8 Nov 2015, 20:47 PM
#30
avatar of AchtAchter

Posts: 1604 | Subs: 3



They're an effective stopgap if you wait to get the battlegroup headquarters until later in the game. I use it frequently. I rarely need to heal more than three squads in a short period of time.



That's the whole issue you don't seem to get. As OKW you are so bound to your battle-group headquarter that you are on cold turkey once its gone. The issue is to solve this dependency. What if you lose your battlegroup headquaters for example and you have only 30 munis left but 5 squads to heal? Surrender? You don't seem to get the issue.
Faction fairness balance wise would be kept as the proposed solutions are still inferior to brit heal, since they are not as cost effective and only a specialist squad.
8 Nov 2015, 21:05 PM
#31
avatar of slother

Posts: 145

40muni, AOE heal like Luftwaffe med drop would be good.
8 Nov 2015, 21:09 PM
#32
avatar of austerlitz

Posts: 1705

The wehrmacht and soviet vet 1 abilities sure are godly.:hansREKT:
8 Nov 2015, 21:10 PM
#33
avatar of Esxile

Posts: 3602 | Subs: 1



That's the whole issue you don't seem to get. As OKW you are so bound to your battle-group headquarter that you are on cold turkey once its gone. The issue is to solve this dependency. What if you lose your battlegroup headquaters for example and you have only 30 munis left but 5 squads to heal? Surrender? You don't seem to get the issue.
Faction fairness balance wise would be kept as the proposed solutions are still inferior to brit heal, since they are not as cost effective and only a specialist squad.


Isn't that the basic of the game? If you lose something important, you're on the way to the defeat. If you kill/destroy something important to your opponent you are on the way to win.
9 Nov 2015, 01:57 AM
#34
avatar of Dullahan

Posts: 1384



That's the whole issue you don't seem to get. As OKW you are so bound to your battle-group headquarter that you are on cold turkey once its gone.


Just because I say you should get a battlegroup eventually doesn't mean that you can't survive without it. Why wouldn't you eventually get it when the game automatically shits a halftrack onto the field for you to build one? (And it's relatively cheap and offers useful units.) I regularly go mech --> panzer --> battlegroup.


Medkit strats are perfectly viable, one of the benefits to mechanized is you have significantly more munitions income than you normally do if you're micromanaging it.

I think it'd be more viable if it didn't require vet, but I don't think it needs massive changes.
9 Nov 2015, 23:52 PM
#35
avatar of hannibalbarcajr

Posts: 503

they should definitely improve the med kit, because it is almost impossible to make it work going mechanized and foregoing healing truck.
1 user is browsing this thread: 1 guest

Livestreams

unknown 8
Russian Federation 6
United States 2
unknown 2

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

897 users are online: 897 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49108
Welcome our newest member, Jolliyastefan
Most online: 2043 users on 29 Oct 2023, 01:04 AM