Hi
I'd like to add that the game is unbalanced not only because of units stats. It's because of many little things that add up to a lack of balance. Some players fail to notice how important those 'little' things are. To point out just a few.
1. Number of models in a squad. When it's 4 it means being unable to recrew weapons effectively. It's not only about stealing them, but also about recrewing you own weapons after a won skirmish. With ost it's essential to be able to recrew a pak/mg. It may happen you have to sacrifice a squad or aboandon the weapon. This turns a repelled attack into a loss in manpower war.
2. The repairing of the vehicles - You need to withdraw 200 manpower from the line to repair a vehicle. It stops you from capping, laying mines and very often may tip the balance of a skirmish. Also you must synchronize it with retreating a vehicle. Very often a pio must get to the place when a damaged engine vehicle is. It also delays the coming back of the vehicle into combat. It is a huge contrast with effective and quick repairs by the vehicle crew which can cap at the same time.
3. Teching and not getting any units. With ost you must spend resources to tech + spend resources to build a building (again a pio retreated). A USF player will invest these resources in units running on the field, which changes the balance of the number of units on the map too much. The original design was to make it happen because ost would field much better quality units after teching. It's not true any more. Ost units after teching are on equal or even worse quality than the USF/Soviet units on the field.
I don't want to bore U ppl to death but imo this should be fixed first. Especially teching. If ost could just build buildings without battle phases it would be enough to make it a competitive 1v1 fraction again. The rest could stay the same. What do U think?
I agree with your points, but removing battle phase upgrades is not something I would want to happen. The battle phases are ok, but the prices of Ost T4 and T3 need to be adjusted. Further more, vet 1 riflemen at 0cp with the current scaling or riflemen is just absurd and I agree. You will hit the terminator vet 2 status at a mere 3-4 minutes in game