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That's the problem right there. You don't know what is the risk you're taking. Losing the tank or giving it to the enemy? If there was a way to predict it, that would be better. But I would like to see it removed.
Snip
This is also a valid point, the simply recrew the tank and then shoot back at you. If they want to keep abandon mechanic, they need to implement these features:
1.Abandoned tank gets both "main gun destroyed" and "heavy engine damage"
2.About 30% of the original fuel cost
3.Only crewable by Engineer squads (Pios, Sappers, CEs, RETs or vehicle crew)
These would server the balance, and also have a small realistic elements.