Vehicle pathing
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Ive heard that the ukf ones have a special improved Kind of pathing, and everytime i see them in a Stream im just Stunned how well they seems to move and turn around, much 'smoother' than others.
Sorry for misspellings autocorrection is a bitch
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Posts: 1593 | Subs: 1
thats what i thought aswell, when i play brits there is no retarded circling in tanks, real smooth pathing. Why they cant do that to all other tanks, idk
guess we are the only one who cares about that subject
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Time and money, time and money.
Edit: ohh, unless that Brit thing you say is true!
Posts: 1593 | Subs: 1
I doubt anybody at Relic knows about the base code of pathing enough any more to make substantial change, however needed.
Time and money, time and money.
Edit: ohh, unless that Brit thing you say is true!
it is 99% true, i think cruzz mentioned it or someone who digged deep in the datas
just watch some brit tanks clips on youtube or stream, pay attention how smooth they move, turn etc
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Also the M20 and Puma can does some serious drifting / weird pathing.
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Some of the pathing issues relate to the capture points too.
This. Vehicles should phase through CPs and VPs.
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These instant going forward - going backwards pathing-thing on british tanks are just laughable..
Also the M20 and Puma can does some serious drifting / weird pathing.
Also AC can do this.
And churchill crocodile too
I played a game and i lost churchill thx its super 360 drift when commad panther was hinting it.
Bad day for that guy , but at least he created a circle of flames.
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created a circle of flames.
would love a .gif of it
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commando gliders also cause massive physics explosions when they come down.
Yeah, these explosions on gliders look strange. It also happens to tanks recently but is local only to their visible crew, like m36 crew or top gunner. When the tank is killed all the guys go up to the sky over the camera incredibly quickly and then fall on the ground few meters from wreck.
Posts: 509
And ffs can they change the cap points to NOT block pathing?
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