USF is horribly designed
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Plus, m20 sniper bonus accuracy.
Posts: 521
But I thought M15 AA halftack is good now with 360 degree suppression and lowered fuel cost?
Plus, m20 sniper bonus accuracy.
No AT in lieutenant. AA halftrack dies in 2 pak shots. Anti MG is difficult early game without AT gun or pack howitzer.
Sherman is alright, without Jacksons, Panthers can roam freely. 57mm AT gun struggle to pen it even with ability, bazookas are laughable.
USF has no non-doctrinal mines, so only way to damage engine is Riflemen rifle nades.
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I'd argue that blobbing and spamming jackson is far from the most viable USF strategy. Is this team games you are talking about?
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Lieutenant is useless, if you go him, you will get shitted on. Only strategy is to blob and spam jackson, half of their commanders are garbage, and now Relic is trying to fix them with a super OP commander.
There is nothing wrong with USF. May I suggest you watch some replays by good players? You will see that most of them (barring sprice) don't blob, as blobbing is easily countered in the current metagame. LT is quite useful to pour on early aggression. The M20 has fallen out of favor, but the new 50-fu AAHT with 360 degree firing arc is amazing. You just have to make sure to go CPT or drop yourself an AT gun before you go for the major tier.
USF has very decent support weapons that do their role (with the exception of the AT gun, but thats why you have jacksons). Just because riflemen are your core doesn't mean you have to use nothing but them.
If you are bored with the commanders, I would urge you to try ones outside of your comfort zone. All of them besides recon (and to some extent mech) are well put together and have great synergies. Even mech works quite well if you just ignore the M3.
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Ok, every time I play USF vs Wehrmacht, MGs and bunkers fuck up my early game. Smoke usually doesn't work, they almost always have more than 1 MG. And for some reason, infantry stay suppressed sometimes 10 seconds after I've smoked the MG, then the supporting infantry rip me a new one.
lol i've had that experience before when playing against human opponents. i feel your pain =(
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Ok, every time I play USF vs Wehrmacht, MGs and bunkers fuck up my early game. Smoke usually doesn't work, they almost always have more than 1 MG. And for some reason, infantry stay suppressed sometimes 10 seconds after I've smoked the MG, then the supporting infantry rip me a new one.
Hey, I suggest you upload a replay in the strategy office so experienced players can help you to improve your game. Dealing with HMG spam is something you learn to deal with by playing the right counter strategy over and over again.
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No non doc flamer, AT gun locked to captain, the only non doc mine unit locked to another optional tier and no mortar
Posts: 444
M20 is amazing still, don't overextend with it, AAHT is a glass cannon, don't make it if you overextend with it.
Just never lose squads with it and think about what you do, what CommAsh said, watch some replays.
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classic ragepost
i have to release my rage somewhere
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2. please design something better, smart people
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bazookas are laughable.
dont underestimate rifleman with zook,
think of it PG that have snare of their own,
chasing a panther right? = NO AI, unless RNG panther squad wipe with single shot..
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