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russian armor

Soviet tier 1

21 Oct 2015, 16:27 PM
#41
avatar of TAKTCOM

Posts: 275 | Subs: 1

This Penals problem is simple - this squad for melee. And soviets already have:
- Combat Engineers + flamethrower, early garrison counter;
- Conscripts who have grenades and may have doctrinal improvements;
- AI partyzans, for unexpected attacks and mines;
- Shocks, elite melee troops;
- and even Assaul Guards.
And all this guys is melee infantry. Penals just can not compete. Transfer them to another league looks like the obvious solution.


Thx for info. You said that the ISU is good against the Tigers, it is because mark?


21 Oct 2015, 16:47 PM
#42
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post21 Oct 2015, 16:27 PMTAKTCOM

Thx for info. You said that the ISU is good against the Tigers, it is because mark?




Because of longer range and it often stuns.

Its more the doctrine and synenrzy than the isu that is good agains them (stun => mark => button => su 76 or zis do the job while isu 152 stun tiger and guards keep it buttoned)
22 Oct 2015, 19:06 PM
#43
avatar of hannibalbarcajr

Posts: 503

Actually i found that units in russian tier 1 severly underperforms.

M3 - only unit that is in tier 1 fine , if we buff it we will see cpt.molos scout cars and that isn´t my goal i want to reach.

Penals- these troops cost almost like USA rifles but they dont have utility of concripts nor firepower of riflemen.
I think buffing theri DPS values somewhere between conscripts and rifles will be fine , with best DPS at mid range.

Also they need to unbug satchel charge becuase now its characterized like small explosive and it can´t destroy not even damage houses

Sniper squad.
I think these guys are OK in terms of survivability and ROF (yes ostheer one is better but its one men , more suspectible to sniper countersnipe)
I just want to improve their abilities and playability.

Right now they only cloak when their in cover and when you move them out of cover (its enaught to move em out of cover , they simpli decloak ) and decload after you move them out of cover , while other snipers and even 5 men commados are able to move form cover to cover in short distances until they gett decoaked. Right now soviet sniper will show himself even if you try to move him from one chair to another in arnhem checkpoint.

Also move flare to vet 0 and give them vet 1 ability that alloves them to build medium cover hedgerow (like in champaign) - it will be still weaker than ostheer niper incediary shot.



To sum up: buff penals mid range (so their better than cons but not much better) , unbug satchel , give sniper squad bigger cover to cover decloak time (no after fire that one is fine) , give him light cover in vet 1 and move flare to vet 0 and leave m3 as it is.

All good stuff. Wholeheartedly concur with every point.
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