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Why flamethrower on Strumpios?

19 Oct 2015, 09:33 AM
#21
avatar of US3K
Patrion 15

Posts: 104

jump backJump back to quoted post19 Oct 2015, 07:28 AMEsxile
What's weird is unlike USF, OKW isn't a faction with 1 mainline infantry and nothing else, but people still want to play them as USF.


+1. Volks are very good for how cheap they are, idk why people insist they must perform at rifle/gren level.

For AI OKW have 2 other types of non-doc infantry. USF got rifles and REs, that's it.
19 Oct 2015, 09:35 AM
#22
avatar of wuff

Posts: 1534 | Subs: 1

Mainline infantry with flamers was a bad idea from the get go, so I think it's good that we won't have what will essentially be Axis Rifle Company.


+1

God, I wish rifle company was removed.
19 Oct 2015, 09:44 AM
#23
avatar of Zyllen

Posts: 770

jump backJump back to quoted post19 Oct 2015, 09:33 AMUS3K


+1. Volks are very good for how cheap they are, idk why people insist they must perform at rifle/gren level.

For AI OKW have 2 other types of non-doc infantry. USF got rifles and REs, that's it.


Despite being 5 mp cheaper they do not perform at all like grens or conscripts. poor vet and virtually no special abilities like fausts or at nades.
19 Oct 2015, 10:47 AM
#24
avatar of Highfiveeeee

Posts: 1740

Completely off topic, sorry but just FYI:

German for begginers:

Sturmpioniere, not Strumpioniere
Wehrmacht, not Whermacht
Raketenwerfer, not Rakkettenwerfer

Even Relic makes these mistakes :snfPeter:
19 Oct 2015, 10:56 AM
#25
avatar of Iron Emperor

Posts: 1653

That Gherman Lessons there! Nice Nice!! I seriously would dislike volks flamers, those could easily flood the map like a swarm of horney bee's that want to sting you.
19 Oct 2015, 10:58 AM
#26
avatar of Maschinengewehr

Posts: 334

Completely off topic, sorry but just FYI:

German for begginers:

Sturmpioniere, not Strumpioniere
Wehrmacht, not Whermacht
Raketenwerfer, not Rakkettenwerfer

Even Relic makes these mistakes :snfPeter:


What is a "Panzerwerfer" in English anyway? An "armour thrower"? A bit odd isn't it.
19 Oct 2015, 11:06 AM
#27
avatar of Bananenheld

Posts: 1593 | Subs: 1



What is a "Panzerwerfer" in English anyway? An "armour thrower"? A bit odd isn't it.

Panzerwerfer is not translateable, wouldnt make sense to have a "tank thrower". Just like you cant translate stuka's
19 Oct 2015, 11:56 AM
#28
avatar of Highfiveeeee

Posts: 1740



What is a "Panzerwerfer" in English anyway? An "armour thrower"? A bit odd isn't it.


Directly translated it's "tank thrower" which is bullshit.
It's odd, yes but I'd translate it with "armoured thrower".

19 Oct 2015, 12:12 PM
#29
avatar of Diomedes

Posts: 103

Know Your Commanders - OKW

Mainline infantry with flamers was a bad idea from the get go, so I think it's good that we won't have what will essentially be Axis Rifle Company.

Then Rifle company flamers should get removed too. This probably won't happen.


Flammerwerfer 35: Sturmpioneers are now able to equip themselves with a Flammerwerfer 25 Flamethrower.

This is just weird. Why flamethrower on Strumpios?

USF Rifle Company already grants Riflemen to have flamethrowers.
If Volks get flamethrower, they won't be able to upgrade Panzerschreck.

Sturms is busy upgrading mine detector kit.
And making another squad of Strums sounds like a over-investment.

What do you guys think?


Volks should have gotten it like with Rifle Company.

Why?:

Imo the problem is that Sturms are expensive, expensive to reinforce and have a very high population cost.
(9 okwokw, double compared to others: 4 usfusf, 5 sovietssoviets, 5 ostheerostheer) = not many Sturmpionner squads.

It's best to pick up abandoned flamers with Volksgrenadiers.

If you upgrade Sturms with flamethrower, that will be a too big dps loss.

It't will depend on Recoup Losses ability, can it make this viable.
I can't see this happening on the long run.

p.s.: I wonder, will the flamethrower upgrade disable the mine detector upgrade? Either way its terrible.
19 Oct 2015, 12:19 PM
#30
avatar of Jadame!

Posts: 1122

Coz fuck OKW thats why.

Flamethrower on sturms is absolutely useless, its impossible to build more than 2 of them, they bleed tons of manpower, and, most importantly, they need to be upgraded with sweepers.

Give it to volks ffs.
19 Oct 2015, 12:46 PM
#31
avatar of Panzerschützen

Posts: 186

There is no need for a flamer upgrade for OKW, just give Volks MP40s or STG44s via upgrades.
19 Oct 2015, 12:47 PM
#32
avatar of ATCF
Donator 33

Posts: 587

Well now that both Axis armies have flamer pioneers, they can just Piospam the brits to death just like in COH 1 :snfCHVGame:
19 Oct 2015, 12:50 PM
#33
avatar of braciszek

Posts: 2053

Id like to judge the commander as a whole by playing it.
19 Oct 2015, 12:59 PM
#34
avatar of l4hti

Posts: 476

RIP in pieces Volks shrek flame blob combo :snfQuinn::snfQuinn::snfQuinn::snfQuinn::snfPeter:
19 Oct 2015, 13:00 PM
#35
avatar of Corsin

Posts: 600

Its amusing people think that flamer could ever be put on volks.

1 - It would be pretty OP
2 - They only do that kinda game breaking shit for allies (e.g Croc/KV8 while flamers are OP, and then they bring out the flame Hetzer AFTER the fix where the allies were able to screw axis W/L ratios with it, Centaur vastly outperforming its german AA counterpart that has the same fuel cost... and so on.....) get with the times!
19 Oct 2015, 13:17 PM
#36
avatar of __deleted__

Posts: 4314 | Subs: 7

I think sturm can have flamethower and mine detector in 1 person. Dont foget they can pu sweeper out
19 Oct 2015, 13:49 PM
#37
avatar of TaurusBully

Posts: 89

jump backJump back to quoted post19 Oct 2015, 09:35 AMwuff


+1

God, I wish rifle company was removed.


Reworked.
19 Oct 2015, 13:53 PM
#38
avatar of WingZero

Posts: 1484

Flamethrower blob with Volks and AT will be a retarded Meta.
19 Oct 2015, 14:11 PM
#39
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post19 Oct 2015, 09:44 AMZyllen


Despite being 5 mp cheaper they do not perform at all like grens or conscripts. poor vet and virtually no special abilities like fausts or at nades.



You are forgetting they are cheap to reinforce Kappa
19 Oct 2015, 14:34 PM
#40
avatar of mycalliope

Posts: 721

the damage should be highest of any handheld flamethrower then so when engaged( as most of the time they will be repairing and mine detecting or building0 they should be heavily threatning
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