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russian armor

British Churchill CAP?

18 Oct 2015, 11:51 AM
#1
avatar of Sibirietis

Posts: 1

i think its pretty unballanced that axis can only hold 1 heavy tank on the field, while british can have multiple churchills..they are equally strong as king tiger and tiger, but for some reason, they have no cap for churchills? so allies in the late game ALWAYS have the upperhand having multiple churchills, mix them up with an AT, and u can pretty much roll true anything axis have, i think they should either add CAP for churchills at 1(like everyone does) to having ANY kind of churchills on field, infantry, avre or crocodile, or nerf them to not have such ridicilous hp and armor, or buff panthers to have a chance to fight them, thats just my opinion playing against brits 24/7 who just get destroyed until they get churchills and roll true everything..
18 Oct 2015, 12:11 PM
#2
avatar of SpaceHamster
Patrion 14

Posts: 474

I can still build 3 king tigers if we're talking about 4v4 games.

Not to mention 4 sturmtigers if I wanted to be that guy...
18 Oct 2015, 12:12 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

You can have as many King Tigers as you want.

Doctrinal units are limited.
Stock ones are not.

L2p.
18 Oct 2015, 12:22 PM
#4
avatar of mycalliope

Posts: 721

I can still build 3 king tigers if we're talking about 4v4 games.

Not to mention 4 sturmtigers if I wanted to be that guy...

ummm sturmtiger is limited and kt cost 260 fuel while churchill 150 ( and mk7 has more than decent firepower and more combined with coaxial mgs)
18 Oct 2015, 12:23 PM
#5
avatar of colgate

Posts: 44

1 churchill getting nerf next patch
2 Limit the Panther first it is acting like heavy tank
18 Oct 2015, 13:06 PM
#6
avatar of SpaceHamster
Patrion 14

Posts: 474


ummm sturmtiger is limited and kt cost 260 fuel while churchill 150 ( and mk7 has more than decent firepower and more combined with coaxial mgs)


You can force abandon the sturm tiger by using a raketwerfer and using attack ground in the place where it's reloading. Then when it's abandoned, call in another one and recrew the first one.
18 Oct 2015, 13:28 PM
#7
avatar of TheSleep3r

Posts: 670

churchills..they are equally strong as king tiger and tiger


ok then
18 Oct 2015, 13:48 PM
#8
avatar of IGOR

Posts: 228

:romeoHairDay: i think ur should l2p #adapt #smokeandflank , things like that
19 Oct 2015, 02:20 AM
#9
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

churchills are fine.
19 Oct 2015, 02:28 AM
#10
avatar of Appleseed

Posts: 622

churchills is fine after nerf. i still think roll back to 1400HP is too much though should stay at 1200. armor roll back is need it.
19 Oct 2015, 18:04 PM
#11
avatar of hannibalbarcajr

Posts: 503



You can force abandon the sturm tiger by using a raketwerfer and using attack ground in the place where it's reloading. Then when it's abandoned, call in another one and recrew the first one.

Why would you want more than 1? It would consume so much pop cap you couldn't reinforce infantry and your upkeep would be in toilet. Same with tiger. I think they could keep the 1 heavy limit for all tanks if they just reduced population a little bit since the tiger in particular takes up about 1/4 of all 100 pop cap. It crushes your income
19 Oct 2015, 18:24 PM
#12
avatar of SpaceHamster
Patrion 14

Posts: 474


Why would you want more than 1?


Because 4v4 and for the lulz.
19 Oct 2015, 20:04 PM
#13
avatar of Dullahan

Posts: 1384

Axis heavy tanks have much bigger guns on them.

The Churchill is a heavily armoured Cromwell.

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