Assault engineers
Posts: 818
I think assault engineers should be improved by reducing cost and performance but perhaps adding a man to the squad so that they can take on garrisons without incurring as much bleed and provide an alternative to rifles at a lower cost, not the same.
I'm not saying they should be mainline infantry but it should be a real choice to get these guys over flamer rifles as anti garrison units. They do the same(and almost every other) job worse at the same cost which is simply put poorly balanced.
I wouldn't say this is exactly what should be done but i think they need some kind of help, Thoughts?
Posts: 4630 | Subs: 2
On maps like Trois-Pont, they are my first choice (tho I wouldnt make more than 1 squad) and usually I can achievie efficiency around 800% with them.
In other word, very good on close maps but very squishy and esy to lose so give them fifth man with vet 2/3/
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Posts: 348
The best way to employ them is 1 for every 3 riflemen and use them to flank. In that employment they are borderline OP.
Posts: 403
Posts: 622
They die too fast, even in cqc
so is Strumpio, which is 320, both good CQC and dies very fast. they are engineers not shocks, and AE have demos and better mines than SP.
Posts: 403
so is Strumpio, which is 320, both good CQC and dies very fast. they are engineers not shocks.
Sturmpios don't die as fast because they kill what's killing them faster
Posts: 622
Sturmpios don't die as fast because they kill what's killing them faster
1 is 320 mp 1 is 280, 320 lives little longer i wont surprise on that, also AE have better mines and demo. also Strumpios are against units 5+ models most time, while AE are against units most time is 4 models. the HP pool they need to take down is less than SP
Posts: 403
1 is 320 mp 1 is 280, 320 lives little longer i wont surprise on that, also AE have better mines and demo. also Strumpios are against units 5+ models most time, while AE are against units most time is 4 models. the HP pool they need to take down is less than SP
I don't mind sturms are better, I just mind that Ass engies die in combat before they do something significant. Engies or not, they could use a change, like make them non doctrinal so usf gets a flamer
Posts: 758
They die too fast, even in cqc
like stormtroopers from star wars?
Posts: 622
I don't mind sturms are better, I just mind that Ass engies die in combat before they do something significant. Engies or not, they could use a change, like make them non doctrinal so usf gets a flamer
they die fast is because they charge frontal assult which is not what AE's role in battle, like Assult gren. or Strum they charge frontal any riflemen sq can take them down. they are used to hide around corner and come out when enemy unit is very close. i also find hide behind a house when your other infantry is around usually in engagement they will tend to run into house to get better covers and shoot position then throw your AE, AG or SP in the house when they are close to the house they die like flies, also flanking enemy is what they really use for. only time they charge out front should be enemy sq are suppressed.
Posts: 4301 | Subs: 2
Posts: 2561
The best way to employ them is 1 for every 3 riflemen
So.. one?
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Posts: 2561
Defenetly needs an extra man at vet2 so they don't die like flies and can still be useful.
Posts: 3103 | Subs: 1
If you buff them assault grenadiers will also need a buff as they cost the same.
AEs are definitely the less-bad of the two by far what with being able to repair and lay down demo charges, though.
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