KNOW YOUR COMMANDERS - OKW
Posts: 1158
Posts: 276
Posts: 1217
Posts: 218
I'm assuming the first since CoH2's commander segments have been entirely without completely passive effects. The passives give you upgrades or build options - nothing has been just "Play the exact same way except now your stats are better".
Radio Intercept
Soviet Industry
Thorough Salvage (that one's in this commander!)
Posts: 2885
Radio Intercept
Soviet Industry
Thorough Salvage (that one's in this commander!)
There are more when you think of it, for example riflemen sight buff from recon commander.
Posts: 31
Flammpanzer 38 'Hetzer': The Flammpanzer 28 is a Jagdpanzer 28 modified with a Keobe flamethrower in place of the main gun.
No main gun?
I think that 'd be like KV- 8 with option of switching function.
Posts: 3103 | Subs: 1
Radio Intercept
Soviet Industry
Thorough Salvage (that one's in this commander!)
Radio Intercept
I'd argue that Radio Intercept actually can change your gameplay pretty significant despite being completely passive with the warnings it gives toward enemy strategic choices, not something like, say, passive Zeal. Soviet Industry as well (...which is why no one likes it because you are no longer allowed to take model losses at CP 3 because fuck you apparently). Thorough Salvage actually is "Totally same but better", but even that requires a bit of active effort to smash up vehicles and then salvage them (possibly requiring repositioning so the enemy doesn't deny them to you) which can affect your strategic munition expenditures unlike Recoup Losses being passive which would quite definitely be "So you basically just don't lose as much manpower from combat, spam MP harder".
Nonetheless, good responses. I'd just be sure Recoup Losses being passive would be a definite new bar in lowness in gameplay provided by commander segments.
Posts: 19
No main gun?
I think that 'd be like KV- 8 with option of switching function.
The difference is, that the KV-8 got the coaxial machine gun replaced. The Flammhetzer has it´s maingun replaced.Not much relic can do about it
Posts: 403
I´m not too hyped about the Flammpanzer 38t. With the pathing all turretless vehicles in the game have, this thing is going to be a disaster to micro.
Croc has a turettless flamer too and it works fine
Posts: 8154 | Subs: 2
There are more when you think of it, for example riflemen sight buff from recon commander.
Conscript repair kit
Arguably Cammo on AT guns
Posts: 31
The difference is, that the KV-8 got the coaxial machine gun replaced. The Flammhetzer has it´s maingun replaced.Not much relic can do about it
Yes I know, but I would rather a normal hetzer or trade for a goliath
Posts: 758
Posts: 622
the first skill salvage now yeild mu does it mean it will give both mu and fu or just give mu?
2nd Flammpanzer 38t is a non-turret Flame tank, does it have its TD counter part ability? because non turret Flametank is just a slower Flame wasp with more armor and health which is quite useless in late game....
Posts: 1122
I am also curious about hetzer vet bonuses, they better be worthwhile.
Posts: 1963 | Subs: 1
Flamer should be volks upgrade.vet 1 cautious movement.
I am also curious about hetzer vet bonuses, they better be worthwhile.
Posts: 16
Im assuming hetzer flamer will have good range to make up for its terrible mobility and no turret?
Posts: 503
Livestreams
21 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.615222.735-2
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, Drummer
Most online: 2043 users on 29 Oct 2023, 01:04 AM