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Bofors Gun - Missing Garrison Position

14 Oct 2015, 15:43 PM
#1
avatar of Chocoboknight88

Posts: 393

I noticed a bug that up until now, I thought I just wasn't looking at it right, but I have discovered that garrisoning the Bofors Gun only lets FOUR infantry fire out of it. The Fifth infantryman is always missing. I tried Royal Engineers, Infantry Sections and Commandos. It's all the same.

Reproduction Steps

1. Upgrade to five man sections.

2. Build Bofors Gun.

3. Garrison Section inside Bofors Gun.

4. Count how many men are in firing position.

Screenshot

http://steamcommunity.com/profiles/76561198035173236/screenshot/386540406502430798
14 Oct 2015, 15:49 PM
#2
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

I noticed a bug that up until now, I thought I just wasn't looking at it right, but I have discovered that garrisoning the Bofors Gun only lets FOUR infantry fire out of it. The Fifth infantryman is always missing. I tried Royal Engineers, Infantry Sections and Commandos. It's all the same.

Reproduction Steps

1. Upgrade to five man sections.

2. Build Bofors Gun.

3. Garrison Section inside Bofors Gun.

4. Count how many men are in firing position.

Screenshot

http://steamcommunity.com/profiles/76561198035173236/screenshot/386540406502430798



What should happen is the 5th guy cycles/teleports in to one of the slots when the others are reloading.

This happens on alot of units where theres not enough slots,like 6 man penals on the M3,or when you put two squads in an M5/M3 halftrack. There will be guys that "dont" fire.

are you saying the teleporting ISNT happenning?
14 Oct 2015, 15:52 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Thats not really any different from garrisoning bunker, fp, M3/M5 or 250 with 5 man squads and I'd hardly call it a bug. It still make sense for emplacements to hold 5 men squads just fine.
14 Oct 2015, 15:53 PM
#4
avatar of CadianGuardsman

Posts: 348

Bofors only have firing positions for 4 Infantryman.

/thread
14 Oct 2015, 16:03 PM
#5
avatar of Chocoboknight88

Posts: 393

But doesn't it look like it's intended to fit 6? 2 men per sandbag wall section?




What should happen is the 5th guy cycles/teleports in to one of the slots when the others are reloading.

This happens on alot of units where theres not enough slots,like 6 man penals on the M3,or when you put two squads in an M5/M3 halftrack. There will be guys that "dont" fire.

are you saying the teleporting ISNT happenning?
It's quite hard to tell if I can be perfectly honest. My heavy weapons (Piats and Bren Guns) are always equipped by someone, taking away my ability to identify a five man replacing someone. Not to mention that back when the Vickers could be garrisoned, the MG can never set up to fire and was missing. Relic said they took the Vickers ability to enter them due to "Odd Behaviour".
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