Against "Tier 0."
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Tiers in RTS games can refer to a few things.
In Age of Empires, tiers are called "ages," and are designated by "Dark, Feudal, Castle, Imperial." It is worthy to note that the UI icon for each of these ages is 1-4 respectively, the base age being 1, but including both villagers from the town hall and militia from the barracks. It works well, because all races have the same, universal tech progression, with the same types of units and technology being unlocked at each age. In this game, production buildings themselves are just referred to by name.
In Starcraft, there is less community use of the term tier, or any comparable, and every time I've seen it used on, say, Team Liquid it's resulted in some confusion. For example, I've seen the general consensus that the Terran Barracks is "tech tier 1," but separation in calling a tech lab tech tier 1.5 or just lumping it in with tier 1.
The only faction which has clear consistency is Zerg, because their buildings and tech are gated behind an upgrade progression similar to AoE's ages in upgrades to their HQ building the hatchery (into a lair, then a hive). Those are just called by the name of the building associated. "Lair tech" etc.. The closest comparable is Ostheer.
In C&C Generals, tech is entirely tied to buildings for all factions, more similar to the Soviet's style teching. The term "tier" is rarely, rarely used. Instead, they're referred to the buildings and upgrades individually. Furthermore, all infantry are found in the barracks, all armored units are found in the war factory, and all air units are found in the war field, further simplifying what heading we can group units into.
Anybody remember Dark Colony? Man, the mechanics in that game confused the heck out of me when I was little. Still do, since I lost the disk.
CoH2 has lots of unique tech progression. We've combined ages with optional building progression in the OST, have a dual branch into linear Soviet tech, two first step branches into.
So, why does the CoH2 community use tier a comparably large amount? Why don't we just call everything by its faction-specific name, since most of the factions don't have a linear tech progression, or have their own brand, or amount of tiers in the first place (which makes it unintuitive to say Tier 2 for Brit end game and tier 4, a MUCH higher number, for Ost endgame)? There's also the problem that our initial buildings all produce combat units, and that there's no such thing to call 'workers', engineers being the closest analogue.
Because the names of the buildings are long.
That's it. People don't want to learn each one and say Mechanized Tankoviky Support Battlegruppa Kompanie Post Headquarters Festung for whatever tier they mean.
Okay, so what do we do to get the most intuitive naming convention?
Not calling the HQ tier 0, for starters.
In every case where buildings are called by tiers in other games, it occurs they produce units which fight peoples. Furthermore town halls and command centers are never referred to by "tier 0." Again, CoH2 doesn't have worker units in that sense--all infantry are combat infantry and can aid the generation of resources and build stuff, maybe not the same things but stuff still.
Again! Most "tier 0" structures have mainline combat units! You wanna call that Tier 0???
Calling it tier 0 isn't intuitive at all.
We shouldn't even call it HQ, since it can get more confusing with the pre-built bases factions, and the fact there's a designated building zone on each map that can easily take the name "headquarters zone."
So, what universal basis may we call tech progression for the sake of consistency and ease?
The UI indicates a linear progression of the 'tech level' of each building relative to faction.
Most new players will default to calling the HQ building "tier 1," and logically go up a number each step up the UI chain.
HECK YOU EVEN USE F1-F5 FOR THEIR HOTKEYS! IS THERE AN F0 KEY? NO.
So, cast away this confusing "tier 0" nonsense.
The HQ building is tier 1.
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What is the purpose of this thread?
Because casters / people calling it tier 0 is stupid and confusing to newer people.
Whoops I posted this in the Gameplay section.
Mods / admins pls move to lobby
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EDIT: damn autocorrect
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Well, that's what you think. You're entitled to have your opinion. I disagree. HQ can keep its tier zeroness.
EDIT: damn autocorrect
Yeah, but you're just keeping it like that for its own sake.
There's literally no good backing for keeping it named tier 0 other than muh tradition / opinions.
Literally
none.
Calling it tier 1 is far, far, far more intuitive than any other option, as I pointed out.
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Unfortunately, if you want this change, making a big thread calling for its change won't do you any good. Casters are still going to call it t0. Streamers are still going to call it t0. Barely any of those people who perpetuate the nomenclature will be reading this thread. I say it's either too late to change since it's already ingrained in CoH2 culture, or if you really really want to try to change it, the only option is to become such an influential CoH2 player that you change up the terminology yourself through sheer use.
I BELIEVE
Romeo doesn't call it Tier 0
I think this is more up for change than you think.
The way I see it, this is a pretty even faction split, it's just that nobody's really cared enough to get super mad about something so trivial like me.
My confidence is that more strammers / casters will see the light /
If it worked towards Relic and plane crashes, it can work again w/ community and terminology.
Besides, I'm already an influential... stream monster
Posts: 543
There's literally no good backing for keeping it named tier 0 other than muh tradition / opinions.
Muh traditon? As in cattle? Sorry, I do not understand the reference.
Your backing is entirely on opinion and comparative evidence with different gaming communities. I don't agree that it's more intuitive, the zero tiering is pretty logical, considering that the "first" building that you can build receives the number one, and so on.
I do agree that prebuilt base structures make it a little confusing, though.
I wonder how much this reference can scare away new players - I don't know how many take the effort to go after quality gaming casting
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Basically I was strawmanning your position as "muh tradition."
Muh traditon? As in cattle? Sorry, I do not understand the reference.
Your backing is entirely on opinion and comparative evidence with different gaming communities. I don't agree that it's more intuitive, the zero tiering is pretty logical, considering that the "first" building that you can build receives the number one, and so on.
I do agree that prebuilt base structures make it a little confusing, though.
I wonder how much this reference can scare away new players - I don't know how many take the effort to go after quality gaming casting
Nah but as I demonstrated most people won't find it as intuitive or logical as calling it Tier 1 so we should totally call it tier 1.
Also thank you for the prebuilt base thing.
I'm sure the issue scares away very few players, but, still, we should try to be as intuitive and informative as possible.
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So I go by the UI. First tab is 0 last is 4.
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Only OH follows this pattern with a real progressive teching (main line infantry > support weapons > light vehicles > med tanks > heavy tanks/arty). Thing is you can't consider other factions techs to be on equal tier levels.
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This ship has long since sailed...
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http://www.coh2.org/guides/5732/company-of-heroes-2-basic-concepts-and-glossary
However I doubt it would get updated in the manner OP would like
Teching and Tiers (T0-T4)
Teching refers to investing resources into the construction of new base buildings or into unlocking new abilities from base buildings. In the case of the Ostheer faction, Tiers may refer to the purchasable headquarters upgrades that unlock new abilities and allow the construction of new buildings, and it may also refer to the base buildings themselves. The headquarters building is often referred to as "Tier 0" or "T0."
For the Soviets, the Tiers refer to the base buildings that have been constructed. "Back-teching" refers to constructing a base building from a lower tier. For example, an Ostheer player may begin the game, tech to Tier 2, build Tier 2, and then later back-tech by constructing the Tier 1 building.
Posts: 543
Basically I was strawmanning your position as "muh tradition."
Please don't do that.
Nah but as I demonstrated most people won't find it as intuitive or logical as calling it Tier 1 so we should totally call it tier 1.
I'm used to epidemiological data, so "most people" should translate to at least a poll. Right now, "most people" are you.
Also thank you for the prebuilt base thing.
Well, that was quite logical
I'm sure the issue scares away very few players, but, still, we should try to be as intuitive and informative as possible.
I agree, but I disagree on your terms of what is most intuitive and informative. This is just my opinion, without rough data to make any hard judgements. Again, maybe a poll?
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