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russian armor

Pak 43 shooting through buildings

14 Oct 2015, 08:52 AM
#41
avatar of Shanka

Posts: 323



You're kidding, right ? QF17 is shit. It misses like 50% of its shots, dies to a single incendiary grenade and costs 20 pop and 70 fuel. I'll take Pak 43 over this crap any day.


I've never seen a qf17 missing it's target, and the qf don't die to even 2 inciendary grenades (tested myself on the battlefield)
14 Oct 2015, 09:01 AM
#42
avatar of Iron Emperor

Posts: 1653

I've seen it missing lots of times
14 Oct 2015, 09:14 AM
#43
avatar of Shanka

Posts: 323

I've seen it missing lots of times


Strange, because everytime i've seen one in action, it doesn't miss the target, we don't see the projectile but the health on tanks goes down :S
14 Oct 2015, 09:47 AM
#44
avatar of Iron Emperor

Posts: 1653

I even used it myself and 3 times it shot into the ground atleast 10 range from the enemy tanks Kappa
14 Oct 2015, 12:15 PM
#45
avatar of BrutusHR

Posts: 262

Can someone check the accuracy of both these AT emplacements?
14 Oct 2015, 18:37 PM
#51
avatar of Nosliw

Posts: 515

Can someone check the accuracy of both these AT emplacements?


Stats are exactly the same for both guns, such as damage, accuracy, range, all except:

Reload time:
Pak: 6.65s
17p: 7.50s

Cooldown time:
Pak: 2.13s
17p: 1.63s

Non-moving setup:
Pak: 0.00s
17p: 1.00s

Setup duration:
Pak: 0.00s
17p: 0.87s
14 Oct 2015, 21:25 PM
#52
avatar of hannibalbarcajr

Posts: 503

If Relic wanted to change that, then they should move its range back to at least 90. Then like in real life, you would have to scout your enemies position and take out the Pak before marching forward (think infantry take down of 88 batteries on Normandy in BoB so they could bring their armor forward). That would add a fun element instead of super easy to de-crew, fires through obstacles BS we have now.
14 Oct 2015, 22:04 PM
#53
avatar of turbotortoise

Posts: 1283 | Subs: 4

The 17Pdr I think also suffers from the inaccuracy effects of using particles and tracers instead of the projectile system.
15 Oct 2015, 00:01 AM
#54
avatar of Bananenheld

Posts: 1593 | Subs: 1

If Relic wanted to change that, then they should move its range back to at least 90. Then like in real life, you would have to scout your enemies position and take out the Pak before marching forward (think infantry take down of 88 batteries on Normandy in BoB so they could bring their armor forward). That would add a fun element instead of super easy to de-crew, fires through obstacles BS we have now.

Or let it for urban Maps and implement 88flak with 90 range
15 Oct 2015, 02:16 AM
#55
avatar of steel

Posts: 1963 | Subs: 1

The 17Pdr I think also suffers from the inaccuracy effects of using particles and tracers instead of the projectile system.
I can confirm this. Just looked through the attribute editor and it lacks a projectile.
15 Oct 2015, 06:59 AM
#56
avatar of UGBEAR

Posts: 954

jump backJump back to quoted post15 Oct 2015, 02:16 AMsteel
I can confirm this. Just looked through the attribute editor and it lacks a projectile.


which means Axis tank can just walkaway from a comet/firefly/17pdr by popping out a smoke..... because they can't use attack ground to shoot those tanks.... this is a serious issue IMO
15 Oct 2015, 08:51 AM
#57
avatar of juggernauth

Posts: 118

jump backJump back to quoted post14 Oct 2015, 09:14 AMShanka


Strange, because everytime i've seen one in action, it doesn't miss the target, we don't see the projectile but the health on tanks goes down :S


They miss A LOT. I don't think I've ever seen a Pak 43 miss. JT almost never misses aswell.
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