Mechanic where penetration below 3% is ignored
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Also, what is wrong with T70 being able to pen KT front armor?
Its not like its going to kill it or even damage it in noticeable way.
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Permanently BannedIt would also make M3 scout car and anything heavier then that impenetrable to small arms fire.
Also, what is wrong with T70 being able to pen KT front armor?
Its not like its going to kill it or even damage it in noticeable way.
Hmmm yeah you would be right on that, I have no answer on how to get around that. But as for things like t70 penning king armor, and flak trucks damaging kv1s and churchills, thats just silly stupid RNG.
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No tank should be completely invulnerable to anything, even if it deflects 97/100 shots.
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i don't like the current pen/armour system because it's heavily biased towards pen but i don't think there's an easy fix; particularly with how few units each faction has.
let's thank the stupid DLC system for how few units we have.
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let's thank the stupid DLC system for how few units we have.
that and the compressed development schedule :\
Posts: 17914 | Subs: 8
let's thank the stupid DLC system for how few units we have.
DAMN that evil DLC commander system limiting amount of units.
It stretches as far as Red Alert series, Warcraft series, CoH1 and DoW2.
Posts: 306
DAMN that evil DLC commander system limiting amount of units.
It stretches as far as Red Alert series, Warcraft series, CoH1 and DoW2.
Expansions Katherine, those games have expansions, not DLC. Some even include their very own campaigns.
COH2 excluding (faction) expansions unfortunately has:
Tiger ace / buying vet: 2.99
Party-sans: 2.99
Soviet industry: 2.99
+ others etc.
lol...
Posts: 17914 | Subs: 8
Expansions Katherine, those games have expansions, not DLC. Some even include their very own campaigns.
COH2 excluding (faction) expansions unfortunately has:
Tiger ace / buying vet: 2.99
Party-sans: 2.99
Soviet industry: 2.99
+ others etc.
lol...
You completely missed the point.
He believes that DLC commanders are limiting default unit selection amount in any way.
All these games prove him wrong as they have similar/same number of units in them, yet they lack additional ones that commanders bring, therefore its lack of commander that limits the rooster.
Posts: 306
You completely missed the point.
He believes that DLC commanders are limiting default unit selection amount in any way.
All these games prove him wrong as they have similar/same number of units in them, yet they lack additional ones that commanders bring, therefore its lack of commander that limits the rooster.
I personally think that the DLC system does limit the default unit selection amount simply due to the fact that the developers are now able to cut out content in order to sell at a later date.
I would have agreed with you if only I had not seen COH 2 at launch.
Examples of units cut out to be sold at a later date:
KV-1 (TOW)
KV-2 (Campaign)
Tiger Ace (vet 3 tiger)
Assualt Grens (Grens with mp40, remodel of the mp40 panzergrens in TOW)
+among others etc.
If some of these could be used in the default tech tree, (excluding extremties like tiger ace) there would be no reason to cut out content. The only factor is, that they could resell the content in order to monetize it at a later date.
Either way, it's not the first time game companies have done it. But really, I've seen many threads at launch asking for something like a KV-1 to go into the default soviet tech trees with very little backlash.
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