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Oct Balance Preview Patch Notes Gathered WIP

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9 Oct 2015, 19:24 PM
#1
avatar of Speculator

Posts: 157

*Updated with 10-16-15 changes

Here are the patch notes thus far from the October Balance Preview, including updates to the changelist by Brad:

Flak Weapon Updates
All Flak Weapons
This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
  • Damage all in hold flag set from true to false

Centaur
Slight damage reduction in order to allow players to react to this unit. Previously at 20 damage the lethality rate of the Centaur was over performing.
  • Damage reduced from 20 to 14


Flamethrowers Update
Cover Table
We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously we would see weapon teams be killed before they could ungarrison.
  • Garrison cover bonus damage reduced from 1.5 to 1.25

Vehicle Flamethrowers
We tuned vehicle flamethrowers to make them more consistent across the board. We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance.
  • Churchill Crocodile Flamethrower damage reduced from 12 to 10
  • KV-8 damage reduced from 16 to 10
  • Universal Carrier Wasp damage increased from 6 to 10

Flame Damage Over time
We are increasing the time per tick for damage over time. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire.
  • Damage frequency reduced from 0.5 to 1.25
  • DOT radius increased from 3 to 5

Air Superiority
Previously the huge blast radius of these bombs made it very difficult for players to dodge.
  • AOE Radius of bombs reduced from 10 to 5

Heavy Artillery Shells
We want to reduce the effectiveness of artillery shells against production buildings.
  • Now do 25% less damage against base structures

LEIG
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. We are adjusting its stats to bring it more in line with other indirect fire units.
  • Suppression amount reduced from 0.3 to 0.23
  • Auto fire reload increased from 6 to 7
  • Barrage reload increased from 3 to 5
  • Damage far reduced from 0.25 to 0.2
  • Damage medium reduced from 0.5 to 0.4
  • Projectile lowest angel increased from 10 to 40
  • Vet 1 Range bonus reduced from 15% to 5%
  • Barrage Reload changes reverted
  • No Longer can auto face
  • Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
  • Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less

Pack Howitzer
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. We are adjusting its stats to bring it more in line with other indirect fire units.
  • Radius reduced from 6 to 4
  • Suppression reduced from 0.3 to 0.23
  • Auto Attack Reload increased from 5.2 to 7
  • Barrage Reload increased from 3 to 4
  • Projectile lowest angel increased from 10 to 40
  • Barrage Reload changes reverted
  • No Longer can auto face
  • Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
  • Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less


General TBF Balance Tuning
Infantry Sections
We are addressing the heavy attrition costs that infantry sections have.
  • Reinforcement cost reduced by 10% (28 per model)

Churchill
Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchill’s ability to soak up damage.
  • HP reduced from 1600 to 1400
  • Armor reduced from 280 to 240

Sten MK Vi Silence SMG
We are reducing the overall DPS due to players not being able to react to these units when engaged in close quarters.
  • Rate of fire reduced from 26 to 14. (All Variants)
  • Burst duration increased from 0.325 / 0.425 to 0.6 / 0.4

British Sniper
  • Added accuracy modifers penalty on retreating units like every other snipers
  • Added 0.5 accuracy to the cover table against garrison like other snipers
9 Oct 2015, 19:29 PM
#2
avatar of Mr. Someguy

Posts: 4928


Commando
-DPS reduced from 24 to 14.


Rate of fire was reduced from 26 to 14, I don't recall them mentioning the effect on DPS.
9 Oct 2015, 19:32 PM
#3
avatar of Speculator

Posts: 157



Rate of fire was reduced from 26 to 14, I don't recall them mentioning the effect on DPS.

Thanks for the clarification, updated the list.
9 Oct 2015, 19:39 PM
#4
avatar of Unshavenbackman

Posts: 680

Sad to see that the diversity of the factions is becoming less obvious after every patch.
9 Oct 2015, 19:41 PM
#5
avatar of gnaggnoyil

Posts: 65

Question here: What does "damage all in hold flag" of flak weapons stand for? How does it affect the final behavior of flak weapons?
9 Oct 2015, 19:45 PM
#6
avatar of hannibalbarcajr

Posts: 503

Sad to see that the diversity of the factions is becoming less obvious after every patch.

These are all moves in right direction assuming no ninja changes or unintended side effects. But I think part of the reason there is more homogenization of factions is people see awesome units from an opposing faction and see they don't have a direct counterpart that measures up and many complain for it to be made just like theirs. Centaur > Ostwind, Pak 40 > USF 57, etc
9 Oct 2015, 19:49 PM
#7
avatar of Porygon

Posts: 2779

Lelic: Triple nerf? Quadruple nerf? Our limit is never breached. B-)

Ladies and Gentlemen, shall we proudly represent our masterpiece,

SEPTUPLE NERF













Common? :foreveralone: :hansGG:
9 Oct 2015, 19:50 PM
#8
avatar of Talore

Posts: 73

Question here: What does "damage all in hold flag" of flak weapons stand for? How does it affect the final behavior of flak weapons?
From what I understand, that setting determines whether a weapon damages all entities in a garrison (building, trench, possible open-top transports?) or not. So when a Bofors or other flak weapon fires at a squad in a building, for example, the shots will attempt to hit specific models instead of automatically and equally dealing damage to all the models in the building.
9 Oct 2015, 19:58 PM
#9
avatar of Napalm

Posts: 1595 | Subs: 2

Good changes I think.

*Except for the arty changes. Base busting should be a valid tactic.
9 Oct 2015, 20:06 PM
#10
avatar of RMMLz

Posts: 1802 | Subs: 1

Well the notes are not complete yet,but the list is good but there are still a lot of changes left out, specially OKW buffs.
9 Oct 2015, 20:19 PM
#11
avatar of AngryKitten465

Posts: 473

Permanently Banned
28 mp reinforcement for a squad that peforms like a vet 5 squad in green cover from the start? Lelic pls
9 Oct 2015, 20:43 PM
#13
avatar of broodwarjc

Posts: 824

There will be a mod to test, so we shouldn't assume all the changes will be final.
9 Oct 2015, 20:44 PM
#14
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post9 Oct 2015, 20:28 PMpugzii


Lmao are you brain dead? They nerfed the crutch units (commandos + centaur), of course the brit early needs a buff to compensate.



Yeah well, if they're going to make the infantry with by far the best scaling in the game so much cheaper to reinforce, they should atleast have the decency to massively reduced their veterancy bonuses. And the sniper accuracy should've been fixed, sapper cost should've been fixed (they massively overperform for cost), all the massively broken commander abilities should've been fixed, etc...

As none of those things are happening, this change just basically means you're changing centaur and commando cheese for another flavor just as strong.
9 Oct 2015, 20:57 PM
#15
avatar of pugzii

Posts: 513

jump backJump back to quoted post9 Oct 2015, 20:44 PMCruzz


Yeah well, if they're going to make the infantry with by far the best scaling in the game so much cheaper to reinforce, they should atleast have the decency to massively reduced their veterancy bonuses. And the sniper accuracy should've been fixed, sapper cost should've been fixed (they massively overperform for cost), all the massively broken commander abilities should've been fixed, etc...

As none of those things are happening, this change just basically means you're changing centaur and commando cheese for another flavor just as strong.



Lmfao you think centaur/commando cheese will be as strong as british infantry blob? Mate are you even the real Cruzz lmao.
9 Oct 2015, 21:25 PM
#16
avatar of AngryKitten465

Posts: 473

Permanently Banned
jump backJump back to quoted post9 Oct 2015, 20:28 PMpugzii


Lmao are you brain dead? They nerfed the crutch units (commandos + centaur), of course the brit early needs a buff to compensate.



yes and 30-32 mp would have been much better.
9 Oct 2015, 21:27 PM
#17
avatar of Dick Cockstone, Ph.D

Posts: 143

Vet bonuses are alright, Their cover bonuses could be toned down though. Or DPS reduced to 14.
9 Oct 2015, 21:32 PM
#18
avatar of RedT3rror

Posts: 747 | Subs: 2



yes and 30-32 mp would have been much better.


It would be much better if you actually played the brits in order to understand them, before you are going to start your next hate speech against that faction.
9 Oct 2015, 21:37 PM
#19
avatar of Mittens
Donator 11

Posts: 1276

At least the Rifle Sections are cheaper. Still wish the kv8 damage wouldn't have gone down so much, it has such a limited role I feel like it should excel against blobs.
9 Oct 2015, 21:43 PM
#20
avatar of AngryKitten465

Posts: 473

Permanently Banned


It would be much better if you actually played the brits in order to understand them, before you are going to start your next hate speech against that faction.


My experience is purely from playing against them indeed, not going to buy the brits either. I don't have hate towards the Brits as a faction, just the centaur and some other units that are clearly overperforming.

My point is, this is a very great buff to the infantry sections that can defeat multiple units in green cover with their very high bonuses, something that should be a bit more expensive.

And for the remark on 'play Brits yourself', that is what people told me when they defend the commandos warp cloak and when they defended the Centaur :foreveralone:
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