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Oct Balance Preview Patch Notes Gathered WIP

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bC_
3 of 3 Relic postsRelic 16 Oct 2015, 20:51 PM
#121
avatar of bC_
Developer Relic Badge

Posts: 102 | Subs: 22

Balance Preview Updated 10/16/2015

LEIG / Pak Howitzer
Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less

British Sniper
Added accuracy modifers penalty on retreating units like every other snipers
Added 0.5 accuracy to the cover table against garrison like other snipers
16 Oct 2015, 20:53 PM
#122
avatar of The Big Red 1

Posts: 758

jump backJump back to quoted post16 Oct 2015, 20:51 PMbC_
Balance Preview Updated 10/16/2015

LEIG / Pak Howitzer
Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less

British Sniper
Added accuracy modifers penalty on retreating units like every other snipers
Added 0.5 accuracy to the cover table against garrison like other snipers

finally some changes i really hate the OKW's insta-pin pew pew gun pinning and killing my guys so easily thank you dude u just made my day! =)
16 Oct 2015, 20:59 PM
#123
avatar of Iron Emperor

Posts: 1653

jump backJump back to quoted post16 Oct 2015, 20:51 PMbC_
Balance Preview Updated 10/16/2015

LEIG / Pak Howitzer
Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less

British Sniper
Added accuracy modifers penalty on retreating units like every other snipers
Added 0.5 accuracy to the cover table against garrison like other snipers


Auto face change reverted? Please say that it will be reverted. Good change with the decrease on supression
16 Oct 2015, 21:10 PM
#124
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

I do not wish to see the autoface nerf reverted. There is zero sense in comparing pack howie and leig to mortars because of suppression, projectile angle, accuracy (which was not nerfed!) and general reload time. I am always one for reducing micro for the sake of micro, so don't get me wrong. I just think this is a healthy change that will make use of these guns more tactical. Even if they were barrage weapons only I would still use them. This is the same problem when every op unit is nerfed - people lose the compass at what is cost effective and get useed to paying 330mp for 100 range autofacing instapin, then wonder how ever they shall do without this. The Leig and the PH will be just fine. I used them both before the buffs and the cost reduction.
16 Oct 2015, 21:42 PM
#125
avatar of IJHicks_XI

Posts: 32

I think the fixed face for LEIG and Pak Howi are excellent changes I can't count the number of times I've had it auto face and having to force it back again mainly on the pak howi due to shorter non barrage range, but it's irritating as hell to line it up for a known incoming attack for it to auto rotate to point at some irrelevant unit elsewhere.

The only other change I think needs made with the Pak Howi is the minimum fire range as the firing within the arc is actually not that large and it takes no time to get into the minimum range even on a head on charge.
16 Oct 2015, 21:45 PM
#126
avatar of F1sh

Posts: 521

relic, you've nerfed pack howitzer/leig enough. now add back autofacing
16 Oct 2015, 21:51 PM
#127
avatar of pastasauce

Posts: 29

jump backJump back to quoted post14 Oct 2015, 18:42 PMbC_
Balance Preview Updated 10/14/2015

LEIG / Pak Howitzer
Barrage Reload changes reverted
No Longer can auto face

Sten MK VI Silence
Burst duration increased from 0.325 / 0.425 to 0.6 / 0.4

Churhills
Armor increased from 200 to 240


Armor reduced from 280 to 240

now you say armor increased from 200 to 240? troll?
16 Oct 2015, 22:03 PM
#128
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Armor reduced from 280 to 240

now you say armor increased from 200 to 240? troll?


no, you're just not keeping up. armour was reduced from 280 to 200 for the balance preview and then buffed from 200 to 240 for the balance preview. don't be a dick because you're not keeping track of things.
16 Oct 2015, 22:06 PM
#129
avatar of Bananenheld

Posts: 1593 | Subs: 1



no, you're just not keeping up. armour was reduced from 280 to 200 for the balance preview and then buffed from 200 to 240 for the balance preview. don't be a dick because you're not keeping track of things.

Dont be a dick/vagina, we Need more Gender equality in this forum
16 Oct 2015, 22:12 PM
#130
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470


Dont be a dick/vagina, we Need more Gender equality in this forum


but if i'm not a dick/vagina doesn't that decrease gender equality by reducing the number of genders? or does not-a-penis/vagina count as a separate gender?
16 Oct 2015, 22:15 PM
#131
avatar of Bananenheld

Posts: 1593 | Subs: 1



but if i'm not a dick/vagina doesn't that decrease gender equality by reducing the number of genders? or does not-a-penis/vagina count as a separate gender?

If we reduce genders to 0 we would have finally true Gender equality!
17 Oct 2015, 05:32 AM
#132
avatar of pastasauce

Posts: 29



no, you're just not keeping up. armour was reduced from 280 to 200 for the balance preview and then buffed from 200 to 240 for the balance preview. don't be a dick because you're not keeping track of things.
i saw first 280 to 240 didnt saw 280 to 200 ( maybe you can show me?) and how am i being à Dick actually?
17 Oct 2015, 05:41 AM
#133
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i saw first 280 to 240 didnt saw 280 to 200 ( maybe you can show me?) and how am i being à Dick actually?


http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=221623#post221623

Churchills
Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchill’s ability to soak up damage.

Default Churchill health reduced from 1600 to 1400
Armor reduced from 280 to 200 (All Variants)


http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=223690#post223690
Churhills

Armor increased from 200 to 240


both are from the balance preview. the only thing wrong you said was the last part. if you hadn't put that in wouldn't have said anything. it's fine to wonder if you missed something, just don't be rude about it.
Hat
17 Oct 2015, 05:47 AM
#134
avatar of Hat

Posts: 166

jump backJump back to quoted post16 Oct 2015, 21:45 PMF1sh
relic, you've nerfed pack howitzer/leig enough. now add back autofacing


They're still overpowered. They pretty much prevent the use of infantry allowing OKW and USF to run wild with AT blobs.
17 Oct 2015, 10:36 AM
#135
avatar of pastasauce

Posts: 29



http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=221623#post221623
Well i indeed missed that one. Thanks and sorry i didnt expected thé troll part to be à big deal.

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=223690#post223690


both are from the balance preview. the only thing wrong you said was the last part. if you hadn't put that in wouldn't have said anything. it's fine to wonder if you missed something, just don't be rude about it.
17 Oct 2015, 20:35 PM
#136
avatar of Hon3ynuts

Posts: 818

I think it might be more effective to make the LEIG and pack howitzer only suppress on the Barrage ability, but return auto facing

In that way they will not suppress without micro but you also don't have to overmicro to make them do anything
17 Oct 2015, 23:54 PM
#137
avatar of MLad

Posts: 29

I think it might be more effective to make the LEIG and pack howitzer only suppress on the Barrage ability, but return auto facing

In that way they will not suppress without micro but you also don't have to overmicro to make them do anything
you may just put it in correct direction to make it work. If you call this "overmicro", there is always a lot of games for disabled people
19 Oct 2015, 04:18 AM
#138
avatar of sluzbenik

Posts: 879

Leig and pack changes seem good, especially with less pinning. The big issue with these units is that you could not flank them because the pinned squad would probably be lost before the flanking squad could get to them, i.e. fundamentally imbalanced early game.

Still, agree with Ciez and others -Soviets generally too weak all around now. I still remember the days when you could close on an lmg gren and throw a Molotov without losing the squad lol. Conscripts as a utilitarian stalling mechanism is just shite gameplay. Especially since the Soviet late game isn't what it used to be. I feel like I'd rather see the call in meta come back, but with conscripts buffed for all non call-in dependent Soviet commanders, but still as weak as currently if you want a stronger Soviet late game with multiple IS2s or T34/85s or whatever. I really don't see another simple and efficient way out of Sov's current problems.

I'll have to see how the armor change to Churchills plays out, I think for their cost they will still over perform their role as damage sinks, especially in 2v2 and up.


19 Oct 2015, 06:16 AM
#139
avatar of wandererraven

Posts: 353

auto face back and increased manpower 100 back to old patch ?
19 Oct 2015, 06:16 AM
#140
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post16 Oct 2015, 20:51 PMbC_
Balance Preview Updated 10/16/2015

LEIG / Pak Howitzer
Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less



But still not autofacing? That would be a little odd...
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