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Icon For Idle Units in Base

8 Oct 2015, 16:31 PM
#1
avatar of Sedghammer

Posts: 179

I have a simple suggestion - make an icon for idle units in base found on the unit card in the top right. I generally use the tacmap, but when attention is elsewhere, it would be helpful if i could just glance up at the cards, select the units that need reinforcing and not take my attention away from the front.
8 Oct 2015, 16:42 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

There is already an icon for idle units.
Its this little clock thingy.
8 Oct 2015, 16:58 PM
#3
avatar of Sedghammer

Posts: 179

There is already an icon for idle units.
Its this little clock thingy.


A different icon for units in base. Come to think of it, it could just be for units that can be reinforced, with the same red cross asset found elsewhere in the interface. And a script/hotkey that rotates through said units, similar to the next idle infantry hotkey.
8 Oct 2015, 17:24 PM
#4
avatar of Hon3ynuts

Posts: 818

I honestly don't know why they don't have overwatch for reinforce like in DOW1 and 2 it would make so many clicks of the r button go away
8 Oct 2015, 17:35 PM
#5
avatar of Sedghammer

Posts: 179

I honestly don't know why they don't have overwatch for reinforce like in DOW1 and 2 it would make so many clicks of the r button go away


Or this would work too.
8 Oct 2015, 18:12 PM
#6
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I honestly don't know why they don't have overwatch for reinforce like in DOW1 and 2 it would make so many clicks of the r button go away


I have been shot down so hard for suggesting this. It's an ease-of-use gameplay change that would just add an option to smooth out the flow of gameplay IMO.
9 Oct 2015, 00:11 AM
#7
avatar of Sedghammer

Posts: 179



I have been shot down so hard for suggesting this. It's an ease-of-use gameplay change that would just add an option to smooth out the flow of gameplay IMO.


No complaints here, I think it would take away from thoughtless management.
9 Oct 2015, 00:28 AM
#8
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I'm just glad we can reinforce multiple squads at the same time. Going back to try and play CoH1 made me want to kill myself every time i had multiple squads in the base to reinforce.
9 Oct 2015, 00:31 AM
#9
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I honestly don't know why they don't have overwatch for reinforce like in DOW1 and 2 it would make so many clicks of the r button go away

Me neither.
jump backJump back to quoted post9 Oct 2015, 00:28 AMTobis
I'm just glad we can reinforce multiple squads at the same time. Going back to try and play CoH1 made me want to kill myself every time i had multiple squads in the base to reinforce.

That too.
9 Oct 2015, 00:52 AM
#10
avatar of F1sh

Posts: 521

I'd really would like it if you could queue reinforcing. Reinforce the squad, then shift click somewhere. Then they'd go there once they're done reinforcing.
9 Oct 2015, 01:01 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post9 Oct 2015, 00:52 AMF1sh
I'd really would like it if you could queue reinforcing. Reinforce the squad, then shift click somewhere. Then they'd go there once they're done reinforcing.

It would be a quite nice to have too.
9 Oct 2015, 17:15 PM
#12
avatar of hannibalbarcajr

Posts: 503

jump backJump back to quoted post9 Oct 2015, 00:28 AMTobis
I'm just glad we can reinforce multiple squads at the same time. Going back to try and play CoH1 made me want to kill myself every time i had multiple squads in the base to reinforce.


LOL so much this. I tried awhile ago and got so mad at the lack of COH 2 UI...no reverse button, no multiple squad reinforce...no MG facing, no clicking a squad in a HT and right clicking where to go on the map.
9 Oct 2015, 19:24 PM
#13
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4


no MG facing

wut

I don't remember this.
9 Oct 2015, 19:31 PM
#14
avatar of BlackHooligan

Posts: 150

he probably means in buildings
9 Oct 2015, 21:36 PM
#15
avatar of Napalm

Posts: 1595 | Subs: 2



I have been shot down so hard for suggesting this. It's an ease-of-use gameplay change that would just add an option to smooth out the flow of gameplay IMO.


Seems like such a common sense thing.
11 Oct 2015, 22:45 PM
#16
avatar of Sedghammer

Posts: 179

jump backJump back to quoted post9 Oct 2015, 21:36 PMNapalm


Seems like such a common sense thing.


The team should reconsider adding it as another so-called "quality of life" change.
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