Satchel Charge Bug
7 Oct 2015, 20:15 PM
#1
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Posts: 13
I know I'm not the only one who's seen this, but it wasn't already posted as far as I could see. Satchel Charges have not been doing damage to buildings lately - surely they didn't change their type to small explosives? They were always a solid counter to bunkers and small garrisons until recently.
7 Oct 2015, 20:24 PM
#2
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Posts: 1653
It's the same with grenades too on houses.
7 Oct 2015, 20:27 PM
#3
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Posts: 254
Relic added more health to houses to be more persistant.
7 Oct 2015, 20:30 PM
#4
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Posts: 13
It's the same with grenades too on houses.
Well they specifically changed grenades type to "small explosives" so that they wouldn't do as much damage to buildings. That was one or two patches ago. It's possible they did the same thing with Satchel Charges but that doesn't make a lot of sense. It was sort of meant to counter bunkers and damage structures and now it just doesn't. I think it's probably a bug - I certainly hope so.
7 Oct 2015, 20:31 PM
#5
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Posts: 17914 | Subs: 8
It's the same with grenades too on houses.
Except grenade change is intended and we have no idea if satchel charge is an oversight or if relic thinks a bag with 5kg of explosives should have the same effect as a frag grenade on the structures.
7 Oct 2015, 20:38 PM
#6
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Yeah can confirm half baked changes like always. Classical LELic
12 Oct 2015, 22:21 PM
#7
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Only Relic post
13 Oct 2015, 16:57 PM
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#8
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Passed this to the balance team. This change went in a few months ago to make building last longer. Thanks
13 Oct 2015, 20:03 PM
#9
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Passed this to the balance team. This change went in a few months ago to make building last longer. Thanks
Thanks
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13 Oct 2015, 20:48 PM
#10
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who makes penals anyway?
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