advanced warfare strafe
Posts: 647
my suggestion is to keep its weak attacks and price, but remove the smoke warnings and make infantry flinch, no suppression, just force them to dive abit here and there for added distruption.
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Posts: 647
il-2 offmaps suck, except for the bomb run with is ok for killing okw trucks / pak43s
yeah they do, i think the strafe is okayish usually, kills off 1-2 models per squad in its path. pretty good to turn the tide of battle.
just that the smoke gives off too much of a warning, for its performance.
like hannibal said, the rest of the doctrine is pretty solid. ppsh and conscript vet buffs synergize well. the strafe, once given a slight buff, this commander will be epic.
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It can destroy stukas or panzerwerfers, thus it needs to come with a warning so you have a chance to dodge it.
Pwerfer yea, but Stuka doesn't really need to be afraid, just like any inf squad doesn't need to bother unless they are on 30% hp or less.
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Pwerfer yea, but Stuka doesn't really need to be afraid, just like any inf squad doesn't need to bother unless they are on 30% hp or less.
So it still needs a warning
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Pwerfer yea, but Stuka doesn't really need to be afraid, just like any inf squad doesn't need to bother unless they are on 30% hp or less.
But I already killed and lost stukas to it.
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But I already killed and lost stukas to it.
Well, you had more/less luck then me then.
Posts: 503
It can destroy stukas or panzerwerfers, thus it needs to come with a warning so you have a chance to dodge it.
I have been using this commander a lot lately in 1v1 and 2v2 and there is a few seconds of delay. Any more than that and all infantry would just soft retreat out of the area the ability would be worthless. It's still worse than Ostheer 's strafing and loiter call in's.
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Posts: 64
i think this ability needs abit of looking at, too much warning for too little effect. granted its only 90mp per use, its pretty effective for its price, but here's the problem, it drops a smoke warning, which i feel is redundant, comes late into the game, slow on the approach and usually little to no effect on tanks and inconsistent against infantry.
my suggestion is to keep its weak attacks and price, but remove the smoke warnings and make infantry flinch, no suppression, just force them to dive abit here and there for added distruption.
Don't use it, you just waste your munitions resource.
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But I already killed and lost stukas to it.
Well, you had more/less luck then me then.
I made some interesting tests with the Advance warfare strafe. It's not about luck, rather than positioning.
First of all, i'll say that hitting rear armor makes it WAY easier to kill something. But this is not as important as to where the strafe starts hitting from.
Look at this 2 pictures:
Which one would you think has better chances of killing it?
Results:
Skip if you haven't seen the pics
The deadliest zone is like 15m behind the mark of the strafe. I was able to reliably 1shot Stukas in this way.
If it was inside in the middle of the strafe, NEVER IN 30+ test i was able to kill it. From the front it was like 10% to 40% dmg and from behind it dealt like 80% on average. If it was on the front edge of the strafe zone, it dealt almost no damage at all.
It has problems tracking enemies earlier than it should. Another "bug" into the list i guess.
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a good analysis
The more you know! Thanks for trying / finding this out. Stukas are not safe any longer
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The more you know! Thanks for trying / finding this out. Stukas are not safe any longer
And it also proves we were both right
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so there's a way to screw people by thinking that you missed ur strike entirely, but in fact it was on target?
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