Coming from axis exclusively player who never once in his life played allies
If I prove you otherwise will you eat a bar of soap and post the video here?
Posts: 2396 | Subs: 1
Coming from axis exclusively player who never once in his life played allies
Posts: 17914 | Subs: 8
Posts: 2396 | Subs: 1
Its not in my interest to make you defend your reputation, so why would I?
But hey, you can always ask Barton!
Posts: 224
Posts: 17914 | Subs: 8
I love how a bug Report thread turns into a Balance discussion with all the experts contributing and insulting each other.
pls lock.
Posts: 315
Weaker? More damage, more pen, more suppression than the ISG (yes, it's possible) and twice the AOE.
And you can easily get 2 of them as USF. I do it plenty myself if I haven't had many squads wiped, and even if I don't, 1 Pack Howitzer to me often seems to beat 2 ISGs.
Posts: 218
I don't get why you say you agree, and then contradict everything I said. The only thing the Pack Howi gains on vet is barrage buffs. This makes its barrage do about the damage of a 105mm LeFH, but does not affect autofire.
I'll agree. Pak howie really isn't worth a damn until it vets up. Getting there is the hard part and once there, keeping it alive is a chore (mirco'ing). A solid OKW team will counter arty a pak with a stuka, just about when you're vetted up, and it squad wipes the pak with ease. So you always gotta be shooting and scooting with the pak. The ISG, is ALWAYS potent, even when squad wiped. The "reboot" of it isn't as hurtful, IMO. Again, with its med truck advantage.
Posts: 315
I don't get why you say you agree, and then contradict everything I said. The only thing the Pack Howi gains on vet is barrage buffs. This makes its barrage do about the damage of a 105mm LeFH, but does not affect autofire.
Its autofire is the same at Vet 0 as it is at Vet 3. You have no idea what you're talking about.
Posts: 218
The barrage is what makes it potent for countering the ISG, what makes it "worth a damn". It's arty barrage or the WP (whatever round that is) for the slow burn. I want the ISG dead, as that single unit is what keeps OKW in control of the entire game.
Posts: 315
You mean, the ISG is the only thing that keeps OKW in the game at all. It's absolutely OP, but it's a crutch masking the weaknesses of the rest of the faction.
Pack Howitzer is even deadlier than the ISG against infantry, haven't you read a word I've said?
I repeat, you cannot make judgements about balance, unless you have played the side in question. Life is not an ez-pz cakewalk for Axis. At all.
There are so many things that the Allies have that are blatantly OP, try and consider some of them.
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