remove them from the game
add mortars
maybe buff pak howie in the same turn to make it usefull
Posts: 1593 | Subs: 1
remove them from the game
add mortars
Posts: 28
maybe buff pak howie in the same turn to make it usefull
Posts: 1593 | Subs: 1
Sure, allys needs more buffs, they cant handle team games at all. i just leave it here:
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thanks for proving my point, even tho allies are more skilled in general they still only hold a margin advantage against axis
editomehow i fucked the post up and cant fix it^^
Posts: 9
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Posts: 2396 | Subs: 1
Posts: 28
And why are allies more skilled at all?
Posts: 9
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Posts: 1116 | Subs: 1
Permanently BannedMy observations for a more fun and better balanced gameplay:
-The flame nades must be nerfed so they'can be survived. Now you just don't have the time to retreat. Must not be better then a molotov overall.
The incendiary nade was nerfed down to have the same exact damage as the molotov, it is literally a molotov clone that costs twice as much with more range. If you think incendiary nades are OP and wipe squads, guess molotovs do too
-Tommies need some love cause they don't worth investing in them at the moment. (Brit and Canadian Inf. were crack among the best, but they where used very carefully.So bring up durability and don't change the reinforce cost.)
No, at most reinforcement cost to 30-32. Infantry sections start out with .8 received accuracy and get another -33% at vet 2. Making them the one of the most durable squads in game, especially with the 5 man upgrade. Compared to grens with .91 with -23% at vet 3, and vet 5 volks with only .81. Allied infantry with super durability is already far higher than most axis infantry.
Soviets : Put T-34/76 in T3, Split the M5 halftrack versions : The normal that can reinforce in T3 and the AA version in T4. (More fun and interesting)
No point, itd be like breaking up the 251 FHT, no reason.
Osteer : add a motorcycle with MG42 sidecar. (Fun factor and scouting) (T1)
Not really needed. 222 needs buffs and cost increase to not be shit
USF : add a Jeep with .50 Hmg . (Fun factor and scouting) (T1).
Possible
Thanks !
Posts: 473
Permanently Banned
My observations for a more fun and better balanced gameplay:
-The flame nades must be nerfed so they'can be survived. Now you just don't have the time to retreat. Must not be better then a molotov overall.
The incendiary nade was nerfed down to have the same exact damage as the molotov, it is literally a molotov clone that costs twice as much with more range. If you think incendiary nades are OP and wipe squads, guess molotovs do too
-Tommies need some love cause they don't worth investing in them at the moment. (Brit and Canadian Inf. were crack among the best, but they where used very carefully.So bring up durability and don't change the reinforce cost.)
No, at most reinforcement cost to 30-32. Infantry sections start out with .8 received accuracy and get another -33% at vet 2. Making them the one of the most durable squads in game, especially with the 5 man upgrade. Compared to grens with .91 with -23% at vet 3, and vet 5 volks with only .81. Allied infantry with super durability is already far higher than most axis infantry.
Soviets : Put T-34/76 in T3, Split the M5 halftrack versions : The normal that can reinforce in T3 and the AA version in T4. (More fun and interesting)
No point, itd be like breaking up the 251 FHT, no reason.
Osteer : add a motorcycle with MG42 sidecar. (Fun factor and scouting) (T1)
Not really needed. 222 needs buffs and cost increase to not be shit
USF : add a Jeep with .50 Hmg . (Fun factor and scouting) (T1).
Possible
Thanks !
Posts: 76
maybe buff pak howie in the same turn to make it usefull
Posts: 824
thats a good idea and i think its the only way to go
Posts: 1116 | Subs: 1
Permanently Banned
thats a good idea and i think its the only way to go
Posts: 2053
The pack howitzer is exactly the same as the isg right now, just can't be used with a med truck and costs 50 mp more. Still a laser cannon with an even wider pin AOE than the isg.
Posts: 1116 | Subs: 1
Permanently Banned
Mainly it has a longer range autobarrage, the autobarrage of both which annoys everyone because you plop it down in a place where no one can reach it (in which OKW has med truck to reinforce from and schwerer panzer flak to piss off infantry) and relax while they insta pin every visible unit while you dont even need to click on it.
The least amount of risk and micro of any unit imaginable, and they have ridiculous rewards. Whatever weaknesses of either faction should not be levied using either of these completely retarded units. Why bother with manual barrage? Lol relic. Nice job.
Posts: 76
So the only way to fix the Leig is to overbuff the Pack Howie for USF? The Pack Howie is already incredible it just comes in a faction with less extra MP to spend and what about Brits AND Soviets? Garden them just play USF, right?
The pack howitzer is exactly the same as the isg right now, just can't be used with a med truck and costs 50 mp more. Still a laser cannon with an even wider pin AOE than the isg.
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