LMG-42
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Posts: 255
The reason i have a problem with this weapon is just the sheer amount of damage it does, now i have heard people saying it is fine because you need to stand still, but most of the time you want to be still and in cover for the accuracy and defense bonus(though small as it is) so i see this a bit of a non issue. each burst kills at least 1 conscript, and its reload timer is not that high.
To try and put this into perspective for the ostheer fans, i picked one up with a vet 2 cons squad, i stoped in the open and went toe to toe with a vet 1 Pgren unit, the Pgrens had yellow cover, 1 burst droped one, secound burst dropped the secound one, a lucky headshot from a regular rifle killed the 3 and the LMG open up again and killed the 4th, all in about 6 to 7 second's worth of fighting. as i recall vet 2 cons get an accuracy bonus so that helped the LMG alot, but it just goes to shows the LMG just shreds infantry.
Now i belive myself to have an open and objective mind about balance even though i am a pure soviet player, so i would like to ask to community for its opinions about this weapon,
is it fair? to expensive, to cheap, how should it be changed?
Thanks for reading and please keep it civil
Posts: 2425
Permanently BannedPosts: 255
Posts: 78
On a side note, gewehr 42 + lmg grenadier teams have ridiculous damage output.
Grens are still pretty fragile, and most of the elite soviet troops can just rush up to one even with a LMG with Oorah and beat them. The LMG gren is best used when it has something in front of it to tank damage, like a pioneer or another gren squad.
Posts: 647
while it cuts mobility, it is soviet infantry that have to move to win engagements(throw tovs and nade), not the grenadiers. just keep them in cover and at long range and the LMG will shred everything since it outdps at all ranges.
also it does quite a number on elite infantry too. btw do guards and shocktroopers have oorah?
Posts: 1944 | Subs: 2
Posts: 78
also it does quite a number on elite infantry too. btw do guards and shocktroopers have oorah?
They do not, but vet 2 conscripts are basically elite infantry in my eyes.
Posts: 255
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Posts: 33
Exept that I think LMG is fine.
Posts: 604
Buying both upgrades is a bad idea because it is a huge investment into a single unit that should be split on two units. It also maximizes the risk of dropping one of the weapons and makes picking up other weapons like Panzerschrecks to deny them to the enemy impossible with that squad.
Overall, buying both upgrades is just a bad idea.
Posts: 33
The DMG output then is just insane for a T1 Unit.
Posts: 2272 | Subs: 1
So let me state i am not quite sure what to do with this weapon upgrade, at 60 munis it is quite expensive, but then on the other hand it's damage output is quite insane.
The reason i have a problem with this weapon is just the sheer amount of damage it does, now i have heard people saying it is fine because you need to stand still, but most of the time you want to be still and in cover for the accuracy and defense bonus(though small as it is) so i see this a bit of a non issue. each burst kills at least 1 conscript, and its reload timer is not that high.
To try and put this into perspective for the ostheer fans, i picked one up with a vet 2 cons squad, i stoped in the open and went toe to toe with a vet 1 Pgren unit, the Pgrens had yellow cover, 1 burst droped one, secound burst dropped the secound one, a lucky headshot from a regular rifle killed the 3 and the LMG open up again and killed the 4th, all in about 6 to 7 second's worth of fighting. as i recall vet 2 cons get an accuracy bonus so that helped the LMG alot, but it just goes to shows the LMG just shreds infantry.
Now i belive myself to have an open and objective mind about balance even though i am a pure soviet player, so i would like to ask to community for its opinions about this weapon,
is it fair? to expensive, to cheap, how should it be changed?
Thanks for reading and please keep it civil
agreed
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