What is the most game breaking doctorine?
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Rifleman with flamethrowers is kinda gamebreaking (especially on urban maps)
They should also remove the free retreat point on the Vanguard Glider though.
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Easy8 Company wtf is that?
Rifleman with flamethrowers is kinda gamebreaking (especially on urban maps)
They should also remove the free retreat point on the Vanguard Glider though.
add pack howi on top of that. and suddenly usf dont need t0 mortar this last patch is just
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When you have commandos (which are okay, borderline, but okay), Tempest raids (even better than the Ami P-47 vehicle strike) and Crocs (no debate) in the same commander:
You know its broken.
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Seriously relic should stop considering community feedback when making balance decisions.
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Try harder next time, instead of posting 2 times the "same" pic (15s difference).
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Vanguard*1 >>> Rifle*2 >= Elite*3/ShockRifle*4/Whatever meta commander
*1: not much to say.
*2: the whole combo. Vet1 Rifles in combination with flamers (flames are really on the strong side of the balance nowadays) to finish it off with all-around E8. I forgot WP also.
*3: Some may not like the vet ability, but is balanced. The TA is always gonna be controversial. At least no more triple tap (TWP). Design wise is strange, since it rewards making lots of damage, been aggressive to make equivalent the mp drain and losing it eventually.
*4: More like KV8 is good nowadays cause flames are REALLY good ATM.
3/4/Meta commanders are mostly balanced or at least fair.
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Having 4-5 useful abilities that can affect the games outcome is something these doctrines and few others can say which is dumb since thats what a doctrine should aspire to. Why would i pick recon for abilities that aren't even worth their cost and therefore can't hope to compete with rifle company abilities that can signifigantly contribute to a win.
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