OKW Resources
Posts: 818
There was a time when OKW had many overperforming units and abilities that made up for their resource penalty, but now after many nerfs their units seem to perform at cost, which makes sense.
But then the question is what do OKW really get for their resource defficiency? the 5 levels of vet and less expensive tech are not enough i feel to outweigh their limited fuel and munitions income.
Mabye other changes can be made, but i'm just wondering how people feel about the resources at this point in time. Or mabye its fine and OKW is actually pretty stong b/c of cheap tech and Endless Kts, or they are just weak b/c of the KV8/Flamers/centaur not their limited resources.
Please Focus on resource defficiencies and its costs/ the other benifits OKW gets though!
Posts: 412
Posts: 600
When OKW first came out, They were pretty good and it was worth it. But now after all the nerfs its just an unneeded handicap.
As soon as the LeiG gets nerfed they'll be back to the state they were pre-brits.
Posts: 139
The problem is if they give the faction what it really needs: no more resource penalty, and non doctrinal supprression then there really is almost no point to picking Ostheer.
The whole "lets make this faction fun and unique" is a great idea... until you try and balance it with 4 other factions. Same problem they are going to have with the British and finding a way for emplacements to live in the game and not be either overwhelmingly OP or completely useless like they are now.
Posts: 721
Posts: 1604 | Subs: 3
Their 'elite' infantry loses to commandos and shocks while obers lose to vetted and upgraded rifles & tommies.
Posts: 1891
Posts: 2561
I think their problems lie in their elite infantry not packing the power to fight toe-to-toe with the vet allied infantry they meet at the point they come out. I think just a small buff to obers would do them wonders. Volks are fine, we don't want to go back to the blobs.
There also the case of the missing suppression unit. Relic is just going to need to find a replacement for the MG34 in the commanders because they need a suppression unit that lasts past the early game. Then they can make the kubel a normal scout capping car like it was in alpha.
Basically their armor game is fine. Les but earlier, and powerful armor. It's just that their infantry has started lacking vs the buffed scaling of allied infantry.
Posts: 1248
If they gave them no resource penalty they would become seriously OP over night. Their quick teching and early powerful tanks would be way too OP with normal resources.
I think their problems lie in their elite infantry not packing the power to fight toe-to-toe with the vet allied infantry they meet at the point they come out. I think just a small buff to obers would do them wonders. Volks are fine, we don't want to go back to the blobs.
There also the case of the missing suppression unit. Relic is just going to need to find a replacement for the MG34 in the commanders because they need a suppression unit that lasts past the early game. Then they can make the kubel a normal scout capping car like it was in alpha.
Basically their armor game is fine. Les but earlier, and powerful armor. It's just that their infantry has started lacking vs the buffed scaling of allied infantry.
If you haven't read he also said increase their tech costs.
Posts: 2561
Still would be OP. They have pretty much the best selection of units in the game. No normal faction would have such potent tools in every class. The only reason they do is because of the resource penalty.
If you haven't read he also said increase their tech costs.
Besides the resource penalty is what defines them. Without that they are just whermacht on steroids.
Posts: 1384
OKW gets worse units with resource penalty compared to what allies get. Their 5 levels of vet are on some units unachievable and sometimes worse compared to some allies units with 3 levels of vet.
Their 'elite' infantry loses to commandos and shocks while obers lose to vetted and upgraded rifles & tommies.
They also have the option of increasing their resource income with the Mechanized truck. This shouldn't be overlooked. I think a lot of players are ignoring this entire structure in favour of ISG --> tanks but it's well worth getting imo.
There also the case of the missing suppression unit. Relic is just going to need to find a replacement for the MG34 in the commanders because they need a suppression unit that lasts past the early game. Then they can make the kubel a normal scout capping car like it was in alpha.
Flack halftrack...
Posts: 1970 | Subs: 5
Posts: 474
I've tried literally everything else with every other commander. Nothing is more reliable than that because RNG doesn't screw with you when it decides that your 4 man obersquads needs to be instakilled by a stray HE round from a sherman.
Plus, Jagdtiger is like the sole counter to churchill crocodile unless you want to suffer.
Posts: 4301 | Subs: 2
an appropriately priced global upgrade that either improves their infantry or support weapon + sturmpio or vehicles?
Posts: 1890 | Subs: 1
Would be nice if Volks were tweaked to make them less spammy and less sucky at early game. Stock suppression unit would be nice too so you wouldn't see Luft. Ground forces every other match. Not quite sure exactly what all needs to be done but something definitely does.
Posts: 121
As someone who still plays COH PE in their current fragile nerfed state having played most patches before their "final" patch Übernerf, and remembers when they used to actually be balanced and FUN to play I see parallels with OKW in COH2 now.
OKW are just beyond excruciatingly frustrating to play in their current state in 1v1. 1+(n)v1+(n) games buffer that to an extent when partnered with a Wehr player, but the OKW resource model excacerbated by other shortcomings renders them NOT FUN to play.
Posts: 19
Posts: 587
I think OKW probably needs a huge batch of simultaneous changes to accommodate 100% munitions income and an ISG nerf, but I think both of those things would make the game more fun for both sides.
Remove shrecks on volks, give them pfaust and put OkW at 100% muni income.
Think of all the fun stuff you can do with mines, nades and commander abilities.
And it would also indirectly buff the raketten, since volks will now reliably snare enemy vehicle's.
But i doubt this will ever happen.
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