Snip
Regarding the qualifiers:
I said it previously, why not seed the "top" ranked players further on the brackets? No one expect a no ranked player (someone who doesn't have 10games or hasn't touch a faction in a whole month) or some rank500+ to defeat any of the top50 on the ladder and those guys can't really get anything from a double 10min 500-0 game.
Tournament format: we had practically a tournament of 256th players with 8 qualifying for the finals. 32 players were seeded, but there was a huge disparity on the quality of matchups between them.
Proposal:
This is quick aproach, taking into account the numbers of this tournament.
Q1-Qualy first group: You had 228 players which you need to filter to 32. Bo1 mostly.
You could go for a Bo2 (VP difference) for the qualifying 32 players. This puts an "artificial" clock, which might make it almost a Bo1 for games on which there's a huge VP difference.
Q2: Top32 seeds plays with 32survivors of Q1 - Bo3
R3-R4 Equivalent
Q3: Top16 seeds plays with 16survivors of Q2 - Bo3
Equivalent R5-R6
You want a good seed position for the tournament? Well ladder up (Make it average from best Axis/Allied faction requiring at least 20 games with them)