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September 23 bugs - Full list (WIP)

25 Sep 2015, 17:10 PM
#21
avatar of Mr. Someguy

Posts: 4928

Dude... No one here confirmed that there is a bug where Kubel can survive 3 AT nades... Show me these posts...
I had games where my AT nade bounced of the kubel



Furthermore, it happened to me as well a few patches ago. Kubel started reversing down a road and my AT Grenade did zero damage.
25 Sep 2015, 17:18 PM
#22
avatar of Iron Emperor

Posts: 1653

Oooh the jesuskubel
25 Sep 2015, 17:18 PM
#23
avatar of MoerserKarL
Donator 22

Posts: 1108



I don't think it bounced... sometimes elevation difference causes the grenade to "miss" by hitting the ground due to faulty detection or whatever you want to call it. I've had it happen to a few of my Kubels


ah okay :) thx for that :romeoMug:
25 Sep 2015, 17:20 PM
#24
avatar of Australian Magic

Posts: 4630 | Subs: 2

If it bounce, then it's probably insane RNG, not a bug which occurs every game.
25 Sep 2015, 18:42 PM
#25
avatar of ThatRabidPotato

Posts: 218

I've seen with my own eyes a case where the US 57mm AT gun got in 4 shots on a Kubel- the first 3 missed, and the fourth bounced when the OKW player finally saw what was going on and reversed.

Kubels should have an armor value the same as an infantryman, really.
25 Sep 2015, 19:52 PM
#26
avatar of RMMLz

Posts: 1802 | Subs: 1

I've seen with my own eyes a case where the US 57mm AT gun got in 4 shots on a Kubel- the first 3 missed, and the fourth bounced when the OKW player finally saw what was going on and reversed.

Kubels should have an armor value the same as an infantryman, really.


VID OR DIDN'T HAPPEN.

But seriously, maybe it just hit the ground. If not, it is probably the most insane and unlikely RNG has ever seen.
25 Sep 2015, 20:30 PM
#27
avatar of WFA_DoomTornado

Posts: 100

  • OKW kruhhpp steel wires sometimes can't be cut [CEs}

25 Sep 2015, 20:47 PM
#28
avatar of ThatRabidPotato

Posts: 218

jump backJump back to quoted post25 Sep 2015, 19:52 PMRMMLz


VID OR DIDN'T HAPPEN.

But seriously, maybe it just hit the ground. If not, it is probably the most insane and unlikely RNG has ever seen.
It was a long time ago, like in March or April. Even if I'd saved the replay, my game deletes all my replays every time a patch comes out, which is EXTREMELY annoying.
But it did happen.
25 Sep 2015, 21:00 PM
#29
avatar of F1sh

Posts: 521

Don't forget about the insane OKW mines. 1 shotted my full health lietenant squad. not sure if soviet mines are the same
25 Sep 2015, 21:07 PM
#30
avatar of LemonJuice

Posts: 1144 | Subs: 7

just a friendly reminder that life-saving death crits dont really exist anymore.
25 Sep 2015, 21:09 PM
#31
avatar of A Cuddly Teddy Bear

Posts: 81

Permanently Banned
Also I don't care for the kubel surviving till mid game, it will die eventually.

As long as it doesn't suppresses on the move like it used to do, it is fine by me.
26 Sep 2015, 21:34 PM
#32
avatar of __deleted__

Posts: 4314 | Subs: 7

I have new and courious bug.
I call it shrodingers command post.

What it does ?
you build british tier 3 (that one with centaur)
and you pay fual and manpower for it . it will be building itself for normal time and after that you dont have it and whats worse you cant build it again.

So your HQ building is build but not build.

You can see it in this replay ,

I lost game due to this , if i manage to pull fast cromwell i would have win (or at least have chance)
26 Sep 2015, 22:22 PM
#33
avatar of Speculator

Posts: 157

Can anyone else confirm that TWP is working as intended?
26 Sep 2015, 22:24 PM
#34
avatar of Katitof

Posts: 17914 | Subs: 8

Can anyone else confirm that TWP is working as intended?

Which TWP?

On TDs?
On PaKs?

Because they work in 2 different ways.

PaK one stuns, StuG one blocks turret.
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