Fix MAXIM
Posts: 2779
A Maxim was pushed in front of my already setup MG42, setup and shoot, and eventually force my MG42 to retreat or lose it
WTF?
Posts: 2075 | Subs: 2
Russian:
6 man support teams
6 man squads
and get 2 man Sniper teams lol
German:
4 man squads
3 man support teams
1 man snipers wtf
None of it adds up to a balanced game tbh.
Posts: 622 | Subs: 1
The real question is was your mg in cover ?
Posts: 604
Other than that, there are also other problems like the German mortar weapon being simply worse than the Soviet one (scatters more, needs longer to move after barrage) without even taking into account the tiny German weapon crews.
Posts: 2075 | Subs: 2
Posts: 2779
That's how it worked between the US mg (shoot to kill) and Werh mg (shoot to suppress) - vet0.
The real question is was your mg in cover ?
MG42 in yellow cover, Maxim has no cover, they still win
Posts: 915
Posts: 622 | Subs: 1
Pepsi, you can literally use soviet MG's as a counter to German ones right now. Just set it up right in front of each other and the soviet one will win.
Then okay, this is fucked up.
Posts: 522
Posts: 66
Posts: 49
Posts: 928
Also it really does need a pack up time, it is instant ATM and it makes flanking it nearly impossible. In team games we are seeing alot of MG/ATG abuse, you cant flank the MG and cant get a vehicle to do it either. Please add a pack-up time and reduce ALL Soviet weapon teams to 3 maybe 4 men tops.
That, and IMO, the Germans need some T3 arty options -
Bring back the nebelwerfer?
Posts: 934
Maxim has the same range as an MG42. The Maxim range should be less maybe, despite it having a smaller firing arc.
Buildings are God like cover. I had a situation where I wasted 90 ammo (2 bundled nades) and the Maxim squad inside took only a single man loss. 2 barrages (6-8 shots) from a mortar don't even hurt a squad inside a building.
I feel I have major issues all around removing Russia from buildings in the early-mid game. Until you get a tank, not to kill the squad but to destroy a building nothing seems very cost/time efficient for Ostheer.
Posts: 204
I dont mind that MGs don't suffer when suppressed but when pinned down they should suffer a massive reload speed penalty making them less effective but not taking them out of the fight.
My main beef with the maxin is that at the end of the day it has one use of countering MG42s and even then I would rather a mortar or another conscripts to do the same job and be more usefull.
Posts: 4559 | Subs: 2
Posts: 331
Posts: 255
Posts: 144
NOW
-soviet : 6 men. 1 armor point.
-german : 3 men. 1 armor point.
It's unfair.
CHANGE TO
-soviet : 6 men. 1 armor point.
-german : 3 men. 2 or 3 armor point.
Posts: 2807 | Subs: 6
So.... Soviets are UP !!! MVGame
Posts: 4559 | Subs: 2
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