usf
I have adjusted some and added some. Here are a few ideas I had for new American commanders.
Calvary Company
1) Spotting riflemen
2) Re-Allocate vehicle
3) M5 half-track + Calvary Riflemen
4)T13 TD half-track gmc 75mm
5)T-19 105mm gmc half track
Forward Operations Company
1) .30 Cal weapon rack
2) Mortar Half-Track
3) Hull down
4) Command Half-track
- Recon and Artillery abilities.
5) P-47 Loiter
Infantry and Armor support Company
1) Vehicle Scope’s. Increased vision when vehicles are static -- Includes light vehicles
- Upgradable
2) Rear echelons ability. Sandbags + M6 Mine + timed demo.
3) Vehicle smoke discharger -- includes light vehicles.
- Ability
4) Vet three riflemen ability. +1 weapons slot.
5) M4 76mm, wp rounds.
Air Assault Company
1)Thompson weapon Rack
2)Recon Loiter
3)Rocket strafing run
4)Mg strafing run
5) P47 rocket Loiter
Picket Company
1)Picketmen
-6 men. m1's. Stats near penals. Reverse, good at long range because of semi-auto weapons. Poor at close range.
-70mm recoilless ability. Like faust but less penetration.
-frag
-flare
-Can build yellow cover
- Single LMG .30 upgrade
2)Medical Tent
3)LMG for picketmen unlocked. Limit one per unit.
4)Chaffee Light tank
5) 105mm howitzer 5men. buildable
Zed assault company
1)pathfinders
2)37mm heavy weapons team
3).30 caL LMG weapon rack
4) M10
5) 105mm artillery
Forward Supply Company
1) Rear Echelon Upgrade Package. Grease gun + M6 mine
2) Paratroopers
3) Infantry abilities- Sprint + Stick Bombs. 1000 pen. 0 range. For all Infantry.
4) 155mm artillery barrage
5) Supply half-track
Thunder Company
1) Sargent.
- upgrade a riflemen squad. get 1 Thompson get four weapon slots.
- M6 Mine
- flare
- Frag
2) Supply Half-Track. Works like Opel Blitz truck.
3) Heat At Grenades For Infantry, Every member throws.
4) Bar/ zook unlocked
5) 75mm light barrage artillery
Advanced Operations company
1)WC51 M6 37mm
2)sandbags/ Fighting positions
3)barrage flare
4)Medical tent
5)Pershing 90mm
-All officers Must be purchased and alive.
Ranger Company
1)wc51 truck 70 mm recoilless attachment
2)dropped in mine field
3)rangers
4)Dedicated artillery. Single shot. 70 muni. Instant ability cool down.
5)Anti tank cluster mines
Recon company
1) IR pathfinders
2) gray hound
3) Mg strafe
4)M18 hell cat
5)Rocket strafe
Mechanized company
1)wc51 truck w/ Assault Engineers
2)Re - Alocate vehicles
3)Thompson Assault engineers upgrade.
4) 155mm artillery barrage
5)Jumbo 75mm Sherman
-76mm upgrade.
Fighting dog company
1)) WC51 truck.
2)Barrage Flare
3) Zeroing mortar barrage. encompasses whole territory.
-Hones in on units in Selected zone for extended period of time.
4) Veteran Riflemen Upgrade. Vet 3 riflemen Platoon leader promotion
-platoon leader has Thompson and is considerably tougher than other riflemen
-Riflemen are more resilient to incoming fire when leader is alive.
-Upgraded riflemen are 5mp cheaper to reinforce
*must be bought. 60mp. 30Muni.
5) M4 76mm Sherman.
Black cat motor company
1)medical station.
2)sandbags/ fighting position
3)hull down
4) Jouneymen. 5 men- double zooks. Sticky Bomb (Zero range,1000 pen). Faster 50% reload ability(immobility) 30 seconds. Hold fire ability. Camo possibility.
5)calliope m4
American Commanders Pt. 3
22 Sep 2015, 11:01 AM
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