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2 Solutions for JP4 Camo (serious thread, not trolling)

Vote pls. 1 or 2?
Option Distribution Votes
18%
82%
Total votes: 45
Vote VOTE! Vote ABSTAIN
19 Sep 2015, 20:00 PM
#1
avatar of WhySooSerious

Posts: 1248

Solution 1: Allow the JP4 to camo only when in cover. I am saying this after experiencing and watching matches where JP4 camo was abused. Basically this means if you want your JP4 to camo you have volks build sandbags, make a crater in the ground to create light cover, or just be next to a hedge. Some will say why can't it be you need a large amount of cover to camo the JP4? Our CoH2 engine isn't that featureous so this will have to go. A plus to that as well is that it will be impossible to abuse camo in combat situations. Along with an out of combat check, so it cannot cloak if for examples infantry shoots at it

Solution 1 is also good for the raketenwerfer since every time you see this ninja raketenwerfer running at vet 1 through open ground camoed sneaking up on (x) vehicle.

Solution 2: Add a 10 or 15 second recharge for activating the JP4 camo. This will help keep it from being abused in combat situations. But this does not mean that there should be a deactivate recharge on the camo. Along with an out of combat check, so it cannot cloak if for examples infantry shoots at it

In CoH1 alot of matches are sniper countering war since you can camo and decamo at will but it is balanced although it is not really great for gameplay. The sniper camo should have a recharge time but I don't think relic can look back right now they have to look forward.

Thoughts anyone?
19 Sep 2015, 20:05 PM
#2
avatar of empirescurropt

Posts: 708 | Subs: 1

ummm erase the jp4 and bring jagdpanther 2 ^^ !! that should be fun
19 Sep 2015, 20:06 PM
#3
avatar of Airborne

Posts: 281

It just should have a longer cooldown on the ability
19 Sep 2015, 20:07 PM
#4
avatar of devlish
Patrion 14

Posts: 246

really who gives a fuck about this.The game is extremely broken ,full of exploits and unplayable at the moment.RIP CoH2.
19 Sep 2015, 20:09 PM
#5
avatar of Australian Magic

Posts: 4630 | Subs: 2

I love this cloak of invisibility :lol:
Broken like hell.
My solution, make camo unable to turn on during 15 sec after shot or during 15 sec after received shot
19 Sep 2015, 20:15 PM
#6
avatar of topperharley_42
Donator 11

Posts: 61

ummm erase the jp4 and bring jagdpanther 2 ^^ !! that should be fun


The title :foreveralone: read it :foreveralone: serious thread:guyokay:

My opionion:
The JP4/70 may be short read as jp47. There is another silent sneaky deadly invisible killer called Hitman47. Hitman the game. Not the "silent killer" with Rambo style in these Michael Bayish movies :hansRAGE:.
See the connection? Therefore the sneaky cloaky motherf*cker is fine :thumbsup:
But to chance something about it, I would go for solution No. 2. :sibDZ:

19 Sep 2015, 20:17 PM
#7
avatar of l4hti

Posts: 476

In VCOH Hetzer and Hellcat could not camo in roads, a similar solution would be good for Jagdpanzer and Luchs.
19 Sep 2015, 20:22 PM
#8
avatar of slother

Posts: 145

Solution 3:

Remove Camo, increase penetration so churchills cant laugh at this tank destroyer ...
19 Sep 2015, 20:28 PM
#9
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post19 Sep 2015, 20:22 PMslother
Solution 3:

Remove Camo, increase penetration so churchills cant laugh at this tank destroyer ...


Soviets crying in the corner as IS2 becomes useless to penetration buff :P :sibDZ:
19 Sep 2015, 20:29 PM
#10
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post19 Sep 2015, 20:07 PMdevlish
really who gives a fuck about this.The game is extremely broken ,full of exploits and unplayable at the moment.RIP CoH2.



pretty much
19 Sep 2015, 20:29 PM
#11
avatar of IGOR

Posts: 228

I love this cloak of invisibility :lol:
Broken like hell.
My solution, make camo unable to turn on during 15 sec after shot or during 15 sec after received shot


something like this plz
19 Sep 2015, 20:30 PM
#12
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post19 Sep 2015, 20:29 PMIGOR


something like this plz


That is solution 2 :D
19 Sep 2015, 20:33 PM
#13
avatar of IGOR

Posts: 228



That is solution 2 :D


just saw it now :snfBarton:
19 Sep 2015, 20:33 PM
#14
avatar of empirescurropt

Posts: 708 | Subs: 1

it all the problems it inf and pathfiender you guys come it crazy things truly increasing the camo timer on jgp4 will be a waste of fuel it got a fixed gun vs brits its a nightmare to kepp it alive true that vs usf armor can be deadly well micro so till a bether balance patx fix i think this is a way too early to discuss this jgp4 camo opop
19 Sep 2015, 20:48 PM
#15
avatar of Hon3ynuts

Posts: 818

I think they should have more units that can detect since they keep adding in more and more camo

i like solution 2 with the cooldown better though if were sticking to the options
19 Sep 2015, 20:49 PM
#16
avatar of AchtAchter

Posts: 1604 | Subs: 3

Jp4 is fine. When it camos while escaping just use attack ground. JP4 moves much slower in camo mode.
19 Sep 2015, 20:55 PM
#17
avatar of WhySooSerious

Posts: 1248

Jp4 is fine. When it camos while escaping just use attack ground. JP4 moves much slower in camo mode.


Price was in an engagement with a flanking jackson and in order to avoid the jackson shooting at him he toggled the camo constantly so he kept camoing and decamoing. Totally fine :D
19 Sep 2015, 21:06 PM
#18
avatar of Kisiel
Benefactor 115

Posts: 90

Just give it smoke. It serves the same purpuse, is less magical than suddenly disappearing in the middle of the field and the jp4 won't be able to auto fire at units it's running away from :foreveralone:
19 Sep 2015, 21:21 PM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I like how despite the game being borderline unplayable at the moment we can still have "Please Nerf This Axis Unit" threads.
19 Sep 2015, 21:25 PM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

No Alex, its not nerf axis unit thread. Its fix broken ability thread.
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