Did something happen with fallshimjagers?
19 Sep 2015, 09:36 AM
#1
![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 474
They seem to be performing better then I thought they usually are. Or am I just having a placebo effect playing OKW now?
19 Sep 2015, 09:44 AM
#2
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
Probably you imagination. I don't remember anything in both Official notes and Ninjas.
19 Sep 2015, 09:45 AM
#3
![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 1217
Officially only the reinforcement cost went down 10%.
19 Sep 2015, 09:56 AM
#4
![avatar of SpaceHamster](/uploads/avatar/15294.jpg?updated=1447098510)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 474
Probably you imagination. I don't remember anything in both Official notes and Ninjas.
Must be my imagination then. Because I had a fall squad take on shock troops + a penal squad attacking at once. But then again I had house cover to my advantage that time.
19 Sep 2015, 09:59 AM
#5
![avatar of The Silver Sage](/uploads/avatar/10697.png?updated=1402761040)
Posts: 183
Must be my imagination then. Because I had a fall squad take on shock troops + a penal squad attacking at once. But then again I had house cover to my advantage that time.
That is the secret to falls that no one gets, they are glass cannons (arguably not good for a unit that will most likely spawn behind enemy lines). If you spawn them in a house behind your enemy's defensive line and keep them garrisoned in there while you assault with your main troops from the front they will release hell. Green cover and garrisoned bonus allows them to kill with impunity, however with the recent flame changes... It's not as easy to get away with.
19 Sep 2015, 10:06 AM
#6
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
let me see a counter thread before any fallshinjager up threads pops up so relic will neglect that and keep falls shitty
19 Sep 2015, 10:06 AM
#7
![avatar of UberHanz](/uploads/avatar/6488.jpg?updated=1372506860)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 247 | Subs: 2
Not to forget the change in unit spacing particularly helped falls since they were formerly clumping like tortilla chips in cheese dip...
19 Sep 2015, 10:40 AM
#8
![avatar of Banillo](/images/avatars/tiger.png?updated=1395697084)
Posts: 134
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