17th Sept Patch impressions - post here
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Posts: 742 | Subs: 1
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Posts: 1487
Partysans rekting everything early game.
do you mean partisans from surcharge commander?
If so its could be the same as with tank hunter commander, they buffed it then everyone paid the money for it then they nerfed it to uselessness.
OH sniper cloak time was nerfed. Wasnt it?
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the 'messed up' stuff is usually a bug rather than an overnerf or buff (like the vickers hmg range bug)
yeah you are right.... my bad! sry
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Posts: 474
I was wrong, all you have to do is get vet 1 in a building, exit, and re-enter for more range.
I have a feeling the abuse is coming unless this is hotfixed.
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You can destroy OKW trucks with commando glider. As shown here:
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Posts: 4630 | Subs: 2
Kay, new bug.
You can destroy OKW trucks with commando glider. As shown here:
I can paraphrase Alex
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If it's fine for OKW base flaks and schwerer to bring down 540MP glider, because they can't afford getting 251/17, it is OK for glider to destroy trucks since Brits don't have any useful artillery excpet doctrinal Sexton
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Time to get revenge.
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Alright I will be the first person to ever say this but the new partisans are OP. I've been using the for the past few games and they are monsters.
They are too cheap for how effective they are, only 210 manpower. They consistently kill ass grens and sturmpios, and with vet the become monsters. I think the performance may be fine, but they definitely need to be at least 250 manpower.
I noticed this too.
In the balance preview after they removed the ridiculous StGs, the MP-40s felt really weak, but now the PPSHs they have are almost as good as those StGs.
They can camo, plant mines and wire, throw molotovs and regular nades (or AT nades) and will very likely win in a 1on1 when they deploy from a building given that the enemy player may not react as his units looked like they were safe on an empty cap point. (even if he does react, partisans will beat grens EASY if they deploy close enough.)
also this commander has MAPHACKS which are very very useful for only 50 munitions, and mark vehicle can make up for lack of a good tank call-in.
(please don't nerf them though
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Also, as predicted, OH is monumentally crappy...
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I noticed this too.
In the balance preview after they removed the ridiculous StGs, the MP-40s felt really weak, but now the PPSHs they have are almost as good as those StGs.
They can camo, plant mines and wire, throw molotovs and regular nades (or AT nades) and will very likely win in a 1on1 when they deploy from a building given that the enemy player may not react as his units looked like they were safe on an empty cap point. (even if he does react, partisans will beat grens EASY if they deploy close enough.)
also this commander has MAPHACKS which are very very useful for only 50 munitions, and mark vehicle can make up for lack of a good tank call-in.
(please don't nerf them though)
They are actually 2 DPS ahead of IR StG's at close range, so technically they are actually better with their current insane PPSH than they were when they had Sturmpio StG's
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we all know thats imposible to get to vet 3 with those units without the upgrades
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USF are also feeling pretty damn strong, but will wait until I have played with and against them enough to fully get an opinion, same with Axis.
Brits early game though is still weak, the bren is just not reliable vs snipers. I feel like buffs and nerfs are still needed on Brits. They just kind of feel like a magicarp faction in 1v1.
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On the patch notes i will say obers,falls,storms,panzergradniers are weeping in a corner and relic should either remove these units from the game or change their because in current performance it is a disgrace to hold these names....relic dont disgrace the elites of ww2 FFS..
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