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Balance Preview Update 09/09/2015

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10 Sep 2015, 17:02 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=208652#post208652


Balance Preview Update 09/10/2015


Partisan cost reduced back to 210 now that they do less damage
Fixed an issue with partisans not camouflaging properly
Panzerwerfer Damage profile reduce to 1/0.5/3 because previous damage profile was way too lethal
Fixed an issue of default bren lmg not gaining sniper bonus damage
Comet health back to 800 because we pushed back hammer tech
Platoon Command post cost decreased to 280/35 to 180/30 offsetting manpower cost to the upgrades
AEC upgrade cost changed to 100/15 and research time from 5 to 30
Bofors upgrade cost increased from 50/10 to 100/15 research time increased to 30 seconds
Company Command post cost decreased from 360/115 to 280/100
Hammer Specialization changed from 250/50 to 200/60
Anvil Specialization changed from 250/50 to 200/60
Fixed issue with gliders not being able to build medics
Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
10 Sep 2015, 17:08 PM
#2
avatar of Alexzandvar

Posts: 4951 | Subs: 1

10 Sep 2015, 17:09 PM
#3
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Good changes, imo just need adjustments to costs SecctionInf and Vikers HMG.
10 Sep 2015, 17:10 PM
#4
avatar of iTzDusty

Posts: 836 | Subs: 5

Damn those brit tech changes are nice.

Cromwell rush just got a little quicker though no? That's. .. odd...
10 Sep 2015, 17:11 PM
#5
avatar of Speculator

Posts: 157

I'm rather satisfied with the UKF teching changes, offsetting the MP cost to fuel. Allows for better field presence by being able to fund squads.
10 Sep 2015, 17:14 PM
#6
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Tech fuel transferred to upgrades

edit: date changes is a failure 09/04/2015
bC_
1 of 5 Relic postsRelic 10 Sep 2015, 17:16 PM
#7
avatar of bC_
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Posts: 102 | Subs: 22

teching to teir 3 vehicles in theory is faster however thats assuming you dont build a bofors or an aec.

Trying to rely only on basic infantry, vickers, at guns may prove difficult but we'll see how it goes.
10 Sep 2015, 17:23 PM
#8
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post10 Sep 2015, 17:16 PMbC_
teching to teir 3 vehicles in theory is faster however thats assuming you dont build a bofors or an aec.

Trying to rely only on basic infantry, vickers, at guns may prove difficult but we'll see how it goes.


Brad are you guys going to address the reverting of the AoE damage at far for the Sturmtiger to .05 from .3? Because it's put a huge damper on the units effectiveness.
10 Sep 2015, 17:32 PM
#9
avatar of Jackiebrown

Posts: 657

Brad, are you guys looking into the severe manpower bleed that the Brits have? That double Wehr delta force sniper team stuff absolutely destroys Inf sections, 35 manpower per guy is crippling.
10 Sep 2015, 17:34 PM
#10
avatar of chipwreckt

Posts: 732

Brad, are you guys looking into the severe manpower bleed that the Brits have? That double Wehr delta force sniper team stuff absolutely destroys Inf sections with having the nice bonus of having to pay 35 manpower per guy.


yes, they are, why to you think they decreased all mp tech cost...
10 Sep 2015, 17:36 PM
#11
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post10 Sep 2015, 17:02 PMnigo
Balance Preview Update 09/09/2015


Partisan cost reduced back to 210 now that they do less damage
Fixed an issue with partisans not camouflaging properly

That it?
10 Sep 2015, 17:37 PM
#12
avatar of Jackiebrown

Posts: 657



yes, they are, why to you think they decreased all mp tech cost...


Still 35 manpower per guy, changes of 50-100 manpower for tech doesn't solve the issue, it helps though.
10 Sep 2015, 17:38 PM
#13
avatar of Chocoboknight88

Posts: 393

jump backJump back to quoted post10 Sep 2015, 17:02 PMnigo
Balance Preview Update 09/09/2015


Partisan cost reduced back to 210 now that they do less damage
Fixed an issue with partisans not camouflaging properly
Panzerwerfer Damage profile reduce to 1/0.5/3 because previous damage profile was way too lethal
Fixed an issue of default bren lmg not gaining sniper bonus damage
Comet health back to 800 because we pushed back hammer tech
Platoon Command post cost decreased to 280/35 to 180/30 offsetting manpower cost to the upgrades
AEC upgrade cost changed to 100/15 and research time from 5 to 30
Bofors upgrade cost increased from 50/10 to 100/15 research time increased to 30 seconds
Company Command post cost decreased from 360/115 to 280/100
Hammer Specialization changed from 250/50 to 200/60
Anvil Specialization changed from 250/50 to 200/60
Fixed issue with gliders not being able to build medics
YES! YES! YES! Reduced manpower cost to British Tiers is a very welcome addition!
bC_
2 of 5 Relic postsRelic 10 Sep 2015, 17:39 PM
#14
avatar of bC_
Developer Relic Badge

Posts: 102 | Subs: 22



Brad are you guys going to address the reverting of the AoE damage at far for the Sturmtiger to .05 from .3? Because it's put a huge damper on the units effectiveness.


Yes that was not intended to change back to 0.05

Brad, are you guys looking into the severe manpower bleed that the Brits have? That double Wehr delta force sniper team stuff absolutely destroys Inf sections, 35 manpower per guy is crippling.


universal carrier will now hard counter the sniper with its 50% accuracy against them (See previous notes.) and the increase detection radius by OVER 200%. (See previous notes.)
10 Sep 2015, 17:44 PM
#15
avatar of broodwarjc

Posts: 824

Reduce IS mp reinforce to 30MP, give T34/76...some kind of buff in one category(it needs something, but lets not go overboard), something something KV2 still sucks.
10 Sep 2015, 17:45 PM
#16
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post10 Sep 2015, 17:39 PMbC_


Yes that was not intended to change back to 0.05



universal carrier will now hard counter the sniper with its 50% accuracy against them (See previous notes.) and the increase detection radius by OVER 200%. (See previous notes.)


Didn't see the 200% detection radius before. Cheers! :D
10 Sep 2015, 17:49 PM
#17
avatar of braciszek

Posts: 2053

Very nice changes (especially Comet health nerf revert)

Will need to test to make sure Brit tank timing isnt too early.
bC_
3 of 5 Relic postsRelic 10 Sep 2015, 17:51 PM
#18
avatar of bC_
Developer Relic Badge

Posts: 102 | Subs: 22

also forgot to add this

Added warning smoke + 4 second delay to artillery cover + vehicle stun replaced with weapon disable critical
10 Sep 2015, 18:04 PM
#19
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

I've been proving tech changes and now feels better
10 Sep 2015, 18:07 PM
#20
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

AT partisans are not available from the irregulars commander, and there are 2 available AT partisans available from the partisans commander.

Also I think it would make sense to give any unit with camouflage a hold fire ability, especially a 4 man mp-40 squad. You could get some really really good use out of the AT partisans by laying a mine, camo'ing and waiting for a good opportunity to open fire on a vehicle.
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