does the Penal satchel no longer ohk building?
Posts: 1930
While I do approve the overall increase in building durability, the penal satchel need to OHK buildings. It's really the only thing the entire unit is useful for.
Posts: 4928
Posts: 1355
Don't know about the satchel thou.
Posts: 600
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Posts: 17914 | Subs: 8
Its not a bug about the grenades, i read that in the patch notes (don't remember which one). They want to make the buildings tougher against grenades.
Don't know about the satchel thou.
Grenades.
Satchel charge is a 5-10kg bag of explosives, hardly qualifies as grenade and its impossible to use as such.
Posts: 1355
Grenades.
Satchel charge is a 5-10kg bag of explosives, hardly qualifies as grenade and its impossible to use as such.
What did i say Katitof? If you read the post of the OP, he says that the buildings seem much tougher then before and i gave him an explanation.
Your post was so unnecessary!
Posts: 1930
They should change penals all together they have no definite role in the game whatsoever. Spending so much MP for a unit that throws only satchels is not worth it
collapsing building is also one of few uses the satchel had. with a ~4 seconds timer most units can easily get out of the way.
Posts: 4928
They should change penals all together they have no definite role in the game whatsoever. Spending so much MP for a unit that throws only satchels is not worth it
I dunno, I like using Penal Troops. Sometimes people just don't expect it and forget satchels are a thing.
Posts: 742 | Subs: 1
Posts: 10665 | Subs: 9
Are you sure about this proposition?
About a week ago, I wanted to write something elsewhere about Penals and satchel charges, and took the time to use a Custom game, in order to test the Penals with a satchel charge against the central church in Semoskiy. It was still made of matchsticks and went down to one charge.
EDIT
Please ignore the above. The strength of the church has now altered considerably.
Therefore, I assume the Penals can still do the same with bunkers, but have not tested that recently.
Posts: 1930
@OP
Are you sure about this proposition?
About a week ago, I wanted to write something elsewhere about Penals and satchel charges, and took the time to use a Custom game, in order to test the Penals with a satchel charge against the central church in Semoskiy. It was still made of matchsticks and went down to one charge.
Therefore, I assume the Penals can still do the same with bunkers, but have not tested that recently.
one week age was before the release of UKF. Buildings have been changed since then.
I've seen the satchel failing to demolish buildings multiple times in game. I haven't tried it with bunkers.
Posts: 600
I dunno, I like using Penal Troops. Sometimes people just don't expect it and forget satchels are a thing.
They are still not a unit you would use in an everyday match.
You can see them once in a while for the lulz, nothing more.
It feels like they are in the unit roster just to fill a spot in T1, but never to be used.
Would like to see them being buffed a bit. So they could be used in the meta.
Posts: 747 | Subs: 2
one week age was before the release of UKF. Buildings have been changed since then.
I've seen the satchel failing to demolish buildings multiple times in game. I haven't tried it with bunkers.
Same for me with the british counterpart (Gannon bomb?).
Posts: 4928
About a week ago, I wanted to write something elsewhere about Penals and satchel charges, and took the time to use a Custom game, in order to test the Penals with a satchel charge against the central church in Semoskiy. It was still made of matchsticks and went down to one charge.
It mostly affects stronger buildings, like Brick or Stone or Plaster. They messed something up that makes these buildings extremely resilient to the point where AVRE and Sturmtiger's can barely dent them.
And don't ask me why Plaster is considered a strong building, that's just Relic Logic.
Posts: 10665 | Subs: 9
one week age was before the release of UKF. Buildings have been changed since then.
I've seen the satchel failing to demolish buildings multiple times in game. I haven't tried it with bunkers.
Thank you for your persistence.
I have now been back and tested the church - you are quite right : it will not fall to one satchel charge any more. In fact, it is a really sturdy building now.
Posts: 1820 | Subs: 2
Posts: 600
I noticed how USF democharge did 0 damage to a building even tho the demo was next to it. Weird.
Not weird at all, Lelic makes it happen
Posts: 721
They should change penals all together they have no definite role in the game whatsoever. Spending so much MP for a unit that throws only satchels is not worth it
They do more damage than conscrips at all ranges plus there is a flamer upgrade. The role is anti-infantry.
collapsing building is also one of few uses the satchel had. with a ~4 seconds timer most units can easily get out of the way.
In the experimental patch thingie Relic has going they removed time to get out of a building all-together. Let's see how that turns out in the end.
Posts: 4928
They do more damage than conscrips at all ranges plus there is a flamer upgrade. The role is anti-infantry.
That's not true, they're weaker at long range than Conscripts. The Flamethrower is getting nerfed soon too.
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