Bofors needs a nerf against infantry
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Posts: 392
You want to try a Pak 43 with brace ?
Pak 43 ignores smoke and shot blockers,try facing that with USF
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it needs to be good against infantry and yea it can get countered by indirect fire, but this? Something is not right there.....
Posts: 262
https://www.youtube.com/watch?v=8BMUU03kegQ
it needs to be good against infantry and yea it can get countered by indirect fire, but this? Something is not right there.....
Meanwhile three riflemans with no vets or grenades can win against three OKW 2cm emplacement
Not saying that rifles are OP, but how much OKW emplacement suck even when they are doctorinal and cost's fuel.
Posts: 58
https://www.youtube.com/watch?v=8BMUU03kegQ
it needs to be good against infantry and yea it can get countered by indirect fire, but this? Something is not right there.....
Actually it cannot be countered by mortars. Stick a squad inside the bofors and it can use indirect fire itself, which will easily pin and wipe any mortars attacking it. In fact, I would almost say it is better at indirect fire than the mortar pit, why build anything else?
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Permanently Banned
Actually it cannot be countered by mortars. Stick a squad inside the bofors and it can use indirect fire itself, which will easily pin and wipe any mortars attacking it. In fact, I would almost say it is better at indirect fire than the mortar pit, why build anything else?
lol
Posts: 262
Meanwhile three riflemans with no vets or grenades can win against three OKW 2cm emplacement
Not saying that rifles are OP, but how much OKW emplacement suck even when they are doctorinal and cost's fuel.
Update, one conscript squad beats okw emplacement without a problem, and they cost 240 mp and 10 fuel in commander...
Posts: 392
1.infantry
this is fantastic cause now shreck blobs no longer have free rain,the british have hard counters to blobs and light vehicles.
2.Light Vehicles
as said above,the bofors hard counters light vehicles and its very good at it
3.medium Heavy tanks
BUT they also happen to damage panzer 4s(by alot)and panthers.
when say damage i am not talking about a simple 100 damage to the tank but a 300+ damage to it,they also happen to damage elefants,this should be removed or nerfed
overall the BOFORS is ok,the only thing they should do is nerf a little the performance of the bofors so the german player can react and retreat a a few units(if not all) from the range of the bofors,while also nerfing or removing its ability to damage panthers(heavys included)
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Permanently BannedIt's just sick easy to lock down a fuelpoint in the early stages of the game.
In the later it's not such a problem, as it goes down easily. But it needs to be toned down.
Early stages?
With what mp?
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https://www.youtube.com/watch?v=8BMUU03kegQ
it needs to be good against infantry and yea it can get countered by indirect fire, but this? Something is not right there.....
lulwut.
It's getting a nerf next patch.
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Actually it cannot be countered by mortars. Stick a squad inside the bofors and it can use indirect fire itself, which will easily pin and wipe any mortars attacking it. In fact, I would almost say it is better at indirect fire than the mortar pit, why build anything else?
Except for ISG, which greatly outranges it and MHT which will one shot it with incendiary round.
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Early stages?
With what mp?
Mr. Forumwarrior, if you don't have anything decent to contribute, please don't even bother quoting me. I'm well aware of how bofors are used in earlier stages of the game.
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and will become a big waste of resources and popcap
...ummm... like OKW AA emplacement you mean...?
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...ummm... like OKW AA emplacement you mean...?
Yea, the same okw aa emplacement that is part of their tech, that restricts them from getting a puma and you have to rely on it heavily in that stage of the game if you don't want to go for puma ASAP.
OH WAIT!
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Yea, the same okw aa emplacement that is part of their tech, that restricts them from getting a puma and you have to rely on it heavily in that stage of the game if you don't want to go for puma ASAP.
OH WAIT!
Not sure what you wanna say, but OKW AA emplacement is shit in addition, doctrinal, and it's easily killable. Not worth building stamp applied on. Period.
On the contrary, bofors is a weapon that anyone would like to have in his army, a sqad eater and a territory denial tool which comes early enough. Hell, the okw T4 is not even close to its performance. Where are those guys who complained about OKW T4's AA gun? I would like to have a word with them.
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What I'm saying is, emplacements are tech progression fr brits and going for that unlock, means you HAVE to rely on it.
No one forces you to use okw emplacement, because okw doesn't rely on it in any way.
Current state doesn't mean much and is pointless to argue, so check preview if you want keep blabbing about it.
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Permanently Banned
Mr. Forumwarrior, if you don't have anything decent to contribute, please don't even bother quoting me.
Explain "Mr. Knowledgeable expert". Since your fine with throwing labels at people to make yourself feel better.
If you allow the brit player to get enough mp the get a bofors? you did something wrong.
If you let an immoble emppalcement lose you the game? you are doing something wrong.
It that simple
now "Mr. Knowledgeable expert", ill ask again, Where is the MP coming from?
Oh and one more thing...
Mr. Knowledgeable expert , if you don't have anything decent to contribute, please don't even bother quoting me.
Posts: 952 | Subs: 1
emplacements are tech progression fr brits
Wrong- out of three emplacements, two are unlocked by tech in the same way that any unit is unlocked.
going for that unlock, means you HAVE to rely on it.
Wrong- in the same way that building T2 as Wehr doesn't mean you have to build any units from it.
Anvil tactics from Brit T2 does nothing except 1. Unlock the Bofors, and 2. Lock the AEC. It isn't a forced tech path, necessary to progress further down the tech tree, nor does it cost any significant amount of resources (negligible MP and Fuel cost), since the cost is in the Bofors itself. It is not a meaningful opportunity cost in any shape nor form.
Comparing the paltry 10 fuel for Anvil to the unadjusted 80 fuel for the Schwerer Panzer HQ, and saying both affect tech decisions and gameplay progression into the mid-late game in the same way, is beyond ignorant.
check preview
I have. It's still very good, something you would know had you checked the preview yourself.
Total nonsense
Do you expect to just build a ton of MP units, fail to put any thought into planning your build, then complain that you run out of MP at the 5-8 minute mark to build a potentially game-winning emplacement? Or do you take horrifically bad engagements and bleed MP out the nose instead of retreating? Either way, you can't expect people to take you seriously.
Also, saying that an immobile emplacement cannot win you the game? I'd like to quote someone you might know:
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